Question · Q4 2025
Vincent Fernando from ZER0 0NE inquired about the drivers behind CTW's accelerated revenue growth in the second half of fiscal year 2025, specifically asking about MAU growth pockets and which games contributed most significantly. He also asked about the launch timelines for games in pre-registration and backlog, the strategy for U.S. market growth including M&A, and new capabilities in AI-driven user acquisition and creative production.
Answer
CFO Patrick Liu attributed the H2 revenue acceleration to the launch of four new titles in the second half and increased international advertising spend, particularly outside Japan. He clarified that 11 games are in pre-registration (with one, Crayon Shin-chan, just launched) and most are expected to launch in the current fiscal year, while backlog games will enter pre-registration soon. For U.S. growth, Mr. Liu outlined organic expansion, opening a New York office, hiring local specialists, and actively seeking M&A opportunities with local fandom reach. He expressed belief that U.S. "whale" customers could eventually lead per capita spending for certain games. Regarding AI, Mr. Liu detailed investments in optimizing ad management systems for global users and developing AI tools for art and design to streamline creative tasks and accelerate game launches, confirming AI is used to produce marketing creatives from IP visuals.
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