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Gamehaus Holdings (GMHS)

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Recent press releases and 8-K filings for GMHS.

Gamehaus Holdings Inc. Announces Q1 FY2026 Financial Results and Q2 FY2026 Revenue Guidance
GMHS
Earnings
Guidance Update
Share Buyback
  • Total revenue for the first quarter of fiscal year 2026 was US$27.7 million, representing a 7.5% decrease from the first quarter of fiscal year 2025, primarily due to a strategic reduction in user acquisition spending.
  • Net income increased by 17.6% to US$1.8 million in Q1 FY2026, up from US$1.6 million in Q1 FY2025, driven by a 6.2% reduction in total operating costs and expenses to US$26.7 million.
  • While Average Monthly Active Users (MAUs) decreased to 3,066 thousand and Average Daily Active Users (DAUs) to 550 thousand, Average Revenue Per Daily Active User (ARPDAU) increased to US$0.536 in Q1 FY2026.
  • Gamehaus Holdings Inc. forecasts total revenue for the second quarter of fiscal year 2026 to be in the range of approximately US$24 million to US$27 million.
  • As of October 31, 2025, the company had repurchased approximately 200,000 Class A ordinary shares for approximately US$285,000 under a US$5 million share repurchase plan approved in August 2025.
Nov 25, 2025, 12:00 PM
Gamehaus Holdings Reports Q1 FY2026 Results and Provides Q2 FY2026 Guidance
GMHS
Earnings
Guidance Update
Share Buyback
  • Gamehaus Holdings reported revenue of $27.7 million for the first quarter of fiscal year 2026, which ended September 30, 2025, and net income of $1.8 million, an 18% increase year-over-year.
  • The company's net margin improved to approximately 6.7% from about 5% in the prior quarter, primarily due to optimized user acquisition and marketing spend with a focus on return on investment.
  • For the second quarter of fiscal year 2026, ending December 31, 2025, Gamehaus Holdings expects revenue to be in the range of $24 million to $27 million.
  • Gamehaus is accelerating its Direct-to-Consumer (DTC) integration, with the DTC revenue contribution from a flagship title on iOS increasing from approximately 10% in August to about 16% by the end of Q1 2026, and is expected to exceed 30% in the next fiscal quarter. The overall company-wide DTC contribution is anticipated to reach or exceed 15% by the first half of calendar 2026.
  • The board approved a $5 million share repurchase program in August, and as of October 31, the company had repurchased approximately 200,000 Class A shares for about $285,000.
Nov 25, 2025, 12:00 PM
Gamehaus Holdings Reports Q1 2026 Results, Provides Q2 Guidance, and Continues Share Repurchase Program
GMHS
Earnings
Guidance Update
Share Buyback
  • Gamehaus Holdings reported Q1 2026 revenue of $27.7 million and net income of $1.8 million, an 18% year-over-year increase, with net margin improving to approximately 6.7%.
  • The company provided Q2 2026 revenue guidance in the range of $24 million to $27 million.
  • GMHS is strategically focused on profitability enhancement by optimizing user acquisition and marketing spend, and is accelerating Direct-to-Consumer (DTC) integration, anticipating overall DTC contribution to reach or exceed 15% by the first half of calendar 2026.
  • The board authorized a $5 million share repurchase program in August 2025, with approximately $285,000 worth of shares repurchased as of October 31, 2025, reflecting management's view that the stock is undervalued. The company also continues to advance its product pipeline and invest in AI technology.
Nov 25, 2025, 12:00 PM
Gamehaus Holdings Reports Q1 FY2026 Results and Provides Q2 FY2026 Guidance
GMHS
Earnings
Guidance Update
Share Buyback
  • Gamehaus Holdings (GMHS) reported revenue of $27.7 million for the first quarter of fiscal year 2026, which ended September 30, 2025. The company's net income for the quarter was $1.8 million, an 18% increase year-over-year, with a net margin of approximately 6.7%, up from about 5% in the prior quarter.
  • For the second quarter of fiscal year 2026, ending December 31, 2025, GMHS expects revenue to be in the range of $24 million to $27 million.
  • The company is executing a share repurchase program, having repurchased approximately 200,000 Class A shares worth about $285,000 as of October 31, 2025, under a board authorization of up to $5 million over a one-year period.
  • GMHS is accelerating its Direct-to-Consumer (DTC) integration, with the DTC revenue contribution from a flagship title increasing from roughly 10% in August to about 16% by the end of Q1 2026. The company anticipates its overall DTC contribution to reach or exceed 15% by the first half of calendar 2026, which is expected to improve profitability by reducing platform fees.
  • Operational efficiency improvements, including a 13.5% year-over-year decrease in advertising costs, contributed to higher margins, while R&D expenses increased 18.3% to $1.2 million to strengthen AI technology and advance game development.
Nov 25, 2025, 12:00 PM
Gamehaus Holdings Inc. Announces First Quarter Fiscal Year 2026 Financial Results
GMHS
Earnings
Guidance Update
Share Buyback
  • Gamehaus Holdings Inc. reported total revenue of US$27.7 million for the first quarter of fiscal year 2026 ended September 30, 2025, marking a 7.5% decrease from US$30.0 million in the first quarter of fiscal year 2025, primarily due to a strategic reduction in user acquisition spending.
  • Net income increased by 17.6% to US$1.8 million in the first quarter of fiscal year 2026, compared to US$1.6 million in the same period last year, while total operating costs and expenses decreased by 6.2% to US$26.7 million.
  • For the second quarter of fiscal year 2026 ending December 31, 2025, the company anticipates total revenue to be in the range of US$24 million to US$27 million.
  • As of October 31, 2025, Gamehaus had repurchased approximately 200,000 Class A ordinary shares for about US$285,000 under a share repurchase plan approved in August 2025, which authorizes repurchases up to US$5 million through August 28, 2026.
Nov 25, 2025, 10:00 AM
Gamehaus Holdings Inc. Announces International Launch of Mobile RPG
GMHS
Product Launch
New Projects/Investments
  • Gamehaus Holdings Inc. (Nasdaq: GMHS) has internationally launched its new mobile role-playing game (RPG), .
  • The launch aligns with the company's "Gamehaus 2.0" strategic upgrade and demonstrates the robustness of its Gamehaus Business System (GBS) platform.
  • The game attracted over 200,000 pre-registrations and achieved early metrics including day-one retention above 40% and payer conversion approaching 10%.
  • Gamehaus is targeting high-ARPU markets in Europe and North America while cultivating Southeast Asian markets, integrating AI across the business chain for content creation, user-behavior prediction, and marketing optimization.
Sep 29, 2025, 12:30 PM

Quarterly earnings call transcripts for Gamehaus Holdings.