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IDW MEDIA HOLDINGS, INC. (IDWM)·Q1 2023 Earnings Summary
Executive Summary
- Revenue fell 44% year over year to $6.6M as IDW Entertainment recognized no meaningful revenue in the quarter; Publishing drove all revenue, supported by print strength in TMNT: The Last Ronin and retailer exclusives like Sonic the Hedgehog .
- EPS swung to a loss of $0.15 from profit of $0.15 in Q1’22 and from $0.03 profit in Q4’22 as the prior-year quarter benefited from $4.3M of Locke & Key Season 2 delivery and ~$1.9M of DTC games revenue (Batman Adventures) that did not recur .
- Management emphasized a “building year” with a focus on steady Publishing revenues, digital/direct-to-consumer expansion (Shopify migration in two phases during FY23), and advancing ~9–12 optioned Entertainment projects; expenditures on TV shows have “declined a bit,” heightening timing uncertainty .
- No quantitative guidance was provided; liquidity is adequate with $9.3M cash and working capital of $16.8M, and management expects cash inflows plus working capital to sustain operations for at least the next 12 months .
What Went Well and What Went Wrong
What Went Well
- Publishing print titles continued to show resilience with strong sales in TMNT: The Last Ronin and retailer exclusives for Sonic; book market revenue rose $734K YoY and retailer-exclusive revenue rose $551K YoY .
- Management advanced a digital strategy to drive more consistent revenues, including a two-stage Shopify migration in FY23 to deepen direct customer connections .
- Entertainment pipeline breadth improved with ~9–12 optioned projects and progress on Earthdivers (Hulu/20th Television) to a pilot script—often the step before a pilot decision .
What Went Wrong
- Entertainment had no meaningful revenue in Q1’23 versus $4.3M in Q1’22 from Locke & Key S2, creating a difficult comparison and driving the consolidated revenue decline and operating loss .
- Segment profitability deteriorated: IDWP shifted to a $0.3M operating loss (vs $0.5M op income in Q1’22), and IDWE posted a $0.5M loss (vs $2.0M op income in Q1’22) .
- Overall operating margin dropped sharply as consolidated operating income swung from +$2.0M in Q1’22 to −$2.0M in Q1’23; management highlighted the unpredictability of Entertainment revenue timing amid softer TV content spending .
Financial Results
Consolidated P&L Trend (oldest → newest)
Year-over-Year Comparison
Segment Revenue and Operating Income (oldest → newest)
KPIs
Estimates vs Actuals
Note: We attempted to retrieve S&P Global consensus estimates but they were unavailable for IDWM this quarter; as a result, no beat/miss determination versus consensus can be made.
Guidance Changes
Earnings Call Themes & Trends
Management Commentary
- Strategic focus: “We view fiscal 2023 as an important transition year… Our Publishing division has established a strong reputation… Our Entertainment business has already demonstrated the ability to develop and deliver premier projects… We have nearly a dozen projects that have been optioned” .
- Digital push: “We are migrating to a new digital platform to be hosted by Shopify… completed in 2 stages in fiscal year 2023… give us greater control and ability to have a direct connection with our loyal customers” .
- Entertainment cadence: “There will be quarters where we will not recognize meaningful entertainment revenue… the magnitude of revenues moving forward may not be commensurate with those from historical deals” .
- Publishing positioning: “Print revenue… delivered solid growth… strong sales for… Teenage Mutant Ninja Turtles, Last Ronin and Sonic the Hedgehog” .
- Liquidity stance: “We anticipate that our expected cash inflows from operations during the next 12 months, combined with our working capital, will be sufficient to sustain operations for at least the next year” .
Notable quotes:
- Allan Grafman, CEO: “We have some exciting properties optioned with top Hollywood partners and moving more properties to greenlit status remains a key focus” .
- Allan Grafman: “We identified more than 20 possible initiatives to fuel our growth, including many which take IDW into digital platforms to connect directly with IDW fans” .
- Brooke Feinstein, CFO: “In the first quarter of ’23, IDW Entertainment did not generate meaningful revenue… In the first quarter of ’22, IDW Entertainment generated revenue of $4.3 million” .
Q&A Highlights
- Cost discipline: Management confirmed cost-control actions (e.g., holding open roles, weekly expense reviews) to move toward cash flow breakeven .
- Digital roadmap: Shopify migration targeted in two stages (initial migration around May 1 and a Shopify “2.0” for enhanced fan experience), with exploration of user-generated content and motion comics/short videos .
- Publishing cadence: Approximately 1,400 SKUs planned for the year (~1,200 comics including variants; ~113 collections/OGNs), with increased emphasis on owning IP .
- Entertainment pipeline specifics: ~9–12 optioned projects with partners (20th Television, Hulu, Amazon, Lionsgate, AMC, Warner Bros., Universal, BBC); Earthdivers progressed to pilot script with Hulu/20th .
- Liquidity and capital: Cash burn should not be straight-lined; management not planning to raise equity currently and expects cash plus working capital to fund operations for at least 12 months .
Estimates Context
- S&P Global Wall Street consensus for Q1 2023 revenue and EPS was unavailable for IDWM this quarter (no CIQ mapping/coverage). Consequently, we cannot assess beats/misses versus consensus. Actual results were Revenue $6.6M and EPS $(0.15) .
Key Takeaways for Investors
- Revenue variability will persist until Entertainment projects move from options to production; Publishing provides steadier baseline revenues in the interim .
- Digital/DTC execution (Shopify migration) is a near-term catalyst to diversify revenue streams and strengthen customer relationships; watch for feature rollouts through FY23 .
- Liquidity is adequate near term ($9.3M cash; $16.8M working capital), and management does not currently plan an equity raise; this reduces dilution risk if Entertainment monetization timing slips .
- Entertainment pipeline is broad and advancing (e.g., Earthdivers to pilot script), but industry spending pullbacks and buyer timing remain swing factors for profitability .
- Operating leverage is significant when Entertainment delivers (e.g., Q4’22), but absent deliveries, margins compress quickly; position sizing should reflect this binary cadence .
- Publishing mix tailwinds (book market, retailer exclusives) and targeted return reduction programs support revenue quality despite fewer game campaign tailwinds vs prior year .
- Near-term trading setup likely hinges on updates about Entertainment greenlights and digital launch milestones; absence of consensus estimates may increase volatility on company-specific news flow .