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SI

Snail, Inc. (SNAL)·Q4 2024 Earnings Summary

Executive Summary

  • Q4 2024 revenue was $26.21M, a slight year-over-year decline but a sequential increase; it beat a thin Wall Street consensus of $25.0M. EPS of $0.03 missed the $0.07 consensus, while non-GAAP EBITDA of $1.6M fell well below the $3.74M consensus. Bolded outcomes below reflect these beat/miss dynamics . Revenue Consensus $25.0M*, EPS Consensus $0.07*, EBITDA Consensus $3.74M*.
  • Bookings fell sharply year-over-year to $17.0M from $52.6M due to the prior-year ASA launch timing, though sequentially were roughly flat; full-year revenue rose 38.7% to $84.47M with net income of $1.83M vs a loss in 2023, driven by deferred revenue recognition from ARK DLCs .
  • ARK Ultimate Mobile Edition launched in December with 2M downloads in the launch month and contributed to engagement; Q4 net revenue included ~$8.0M recognition from Extinction and Bob’s Tall Tales DLC releases plus $15.5M in ARK sales and $1.0M from Bellwright .
  • Management emphasized continued AI investment to enhance creativity/productivity and outlined 2025 content cadence and platform expansion; Bellwright is targeted for Xbox in Q4 2025, pending Game Pass decisions, which could broaden reach .

What Went Well and What Went Wrong

  • What Went Well

    • Q4 revenue beat consensus with ASA DLC releases and steady ARK sales; full-year revenue grew 38.7% and EBITDA swung positive year-over-year, reflecting strong franchise monetization via deferred revenue recognition . Revenue Consensus $25.0M*, Actual $26.21M.
    • Mobile expansion: ARK Ultimate Mobile Edition achieved 2M downloads in December and helped drive a 62% DAU surge on Steam during Extinction’s launch weekend, supporting the franchise’s cross-platform reach .
    • Strategic focus on AI: “We remain committed to being pioneers…including strategic investments in advanced AI technologies that enhance both creativity and productivity,” signaling internal efficiency and content pipeline support .
  • What Went Wrong

    • EPS and EBITDA misses versus consensus amid higher R&D; Q4 net income fell to $1.12M vs $2.40M in Q4 2023 due to a $3.0M increase in R&D to support future releases, despite lower advertising and marketing expense . EPS Consensus $0.07*, Actual $0.03; EBITDA Consensus $3.74M*, Actual $1.6M.
    • Bookings dropped to $17.0M from $52.6M year-over-year given ASA’s launch timing and lower ASPs of later DLCs, highlighting near-term unit/mix pressure despite engagement strength .
    • Cash and cash equivalents decreased to $7.30M from $15.20M year-over-year, as financing repayments and working capital movements reduced liquidity, raising sensitivity to execution on upcoming releases .

Financial Results

MetricQ4 2023Q3 2024Q4 2024
Revenue ($USD Millions)$28.57 $22.53 $26.21
Gross Profit ($USD Millions)$9.92 $8.71 $11.35
Gross Margin %34.7% 38.7% 43.3%
Operating Income ($USD Millions)$3.68 $0.41 $3.02
Net Income ($USD Millions)$2.40 $0.23 $1.12
Diluted EPS ($USD)$0.07 $0.01 $0.03
EBITDA ($USD Millions, non-GAAP)$3.6 $0.5 $1.6
Bookings ($USD Millions)$52.6 $16.1 $17.0

Revenue composition (company disclosures, partial):

Component (Q4 2024)Amount ($USD Millions)
ASA DLC recognition (Extinction + Bob’s Tall Tales Part 3)$8.0
ARK sales$15.5
Bellwright sales$1.0

KPIs

KPIQ4 2023Q4 2024
ASA cumulative units sold (since launch)N/A3.4M
ASA DAUs (avg)N/A94,000; Peak 308,000
ARK: Survival Evolved units sold (quarter)745,000 621,000
ARK: Survival Evolved DAUs (avg)N/A136,000

Guidance Changes

MetricPeriodPrevious GuidanceCurrent GuidanceChange
RevenueFY/Q1 nextN/AN/ANo formal guidance provided
MarginsFY/Q1 nextN/AN/ANo formal guidance provided
OpExFY/Q1 nextN/AN/ANo formal guidance provided
Other (tax rate, OI&E, segment)FY/Q1 nextN/AN/ANo formal guidance provided

Note: Management outlined pipeline releases (e.g., nine acquired games expected in 2025) but did not issue numeric financial guidance ranges .

Earnings Call Themes & Trends

TopicQ2 2024 (prior-2)Q3 2024 (prior-1)Q4 2024 (current)Trend
AI/technology initiativesEmphasis on leveraging advanced AI to enhance creativity/productivity in dev pipeline Continued focus on AI to push boundaries of interactive entertainment Reaffirmed strategic AI investments to enhance creativity/productivity Consistent emphasis, enabling content velocity and efficiency
ASA DLC cadence and contentCadence moved to ~3-month DLC schedule; Scorched Earth launched in April Aberration Ascended full-size expansion + Bob’s Tall Tales Part 2 in Q3 Extinction Ascended and Bob’s Tall Tales Part 3 launched in Q4; Astraeos partner DLC announced for 2025 Stable cadence; expanding partner-driven content
Modding monetization ecosystemPower Rangers premium mod highlighted, strong community acceptance Cross-platform modding system highlighted in ASA positioning Positive reception persists; ecosystem differentiator
Platform expansion (Mobile/Xbox)ARK Mobile update slated; Bellwright content update planned ARK Ultimate Mobile Edition planned for December launch ARK Ultimate Mobile released; 2M downloads launch month; Bellwright targeted Xbox Q4 2025 (Game Pass TBD) Mobile executed; console expansion queued
Revenue recognition/deferred revenue dynamicsCFO detailed deferred revenue mechanics affecting quarterly timing Deferred revenue recognition for Aberration and Bob’s Tall Tales noted ~$8.0M recognized from Q4 DLCs; ongoing deferrals for not-yet-released content Structural feature of model; continues to drive quarter-to-quarter swings

Management Commentary

  • Strategic message: “We remain committed to being pioneers…including strategic investments in advanced AI technologies that enhance both creativity and productivity.” — Co-CEO Tony Tian .
  • Product roadmap: Detailed 2025 content including Astraeos partner DLC, Aquatica 10-year anniversary DLC, and Lost Colony expansion; Bellwright pipeline with cross-platform plans .
  • Accounting clarity: CFO reiterated that deferred revenue and DLC/content timing drive quarterly recognition patterns and can cause significant deferrals/recognition across periods .

Q&A Highlights

  • Bellwright Xbox timing: Management anticipates Xbox availability in Q4 2025; Game Pass candidacy remains under discussion with Microsoft (no confirmation yet) .
  • Resource allocation: Marketing spend is analytically determined by target market size and expected presence; diversified portfolio approach with 11 publishing deals signed and multiple internal projects .
  • Prior quarter (context): Questions on margins and Steam sale impact indicated unit lift and gross profit improvement; Animated Series viewership analytics remain with distributor (Paramount+) .

Estimates Context

Q4 2024 Actual vs Wall Street Consensus (S&P Global)

MetricConsensusActualOutcome
Revenue ($USD Millions)$25.0*$26.21 Beat
Primary EPS ($USD)$0.07*$0.03 Miss
EBITDA ($USD Millions, non-GAAP)$3.74*$1.60 Miss

FY 2024 Actual vs Wall Street Consensus (S&P Global)

MetricConsensusActualOutcome
Revenue ($USD Millions)$83.3*$84.47 Beat
Primary EPS ($USD)$0.09*$0.05 Miss
EBITDA ($USD Millions, non-GAAP)$5.46*$3.20 Miss

Values marked with * retrieved from S&P Global.

Where estimates may adjust: The EPS/EBITDA shortfall vs consensus and management’s stated R&D ramp ($3.0M higher in Q4) suggest downward revisions to near-term profitability expectations, while modest revenue outperformance and mobile/console expansion may support top-line resilience .

Key Takeaways for Investors

  • Expect continued quarterly volatility from deferred revenue recognition tied to ASA DLC releases; use Bookings as a complementary indicator of underlying sales momentum .
  • Near-term margin pressure from elevated R&D investment is intentional to support future titles; this drove the Q4 EPS/EBITDA miss despite revenue beat .
  • Mobile launch traction (2M downloads) and planned console expansion (Bellwright to Xbox in Q4 2025) broaden addressable market and diversify revenue streams beyond PC/Steam .
  • The modding ecosystem and partner DLCs (e.g., Astraeos) deepen engagement and create incremental monetization channels across the ARK franchise .
  • Liquidity tightened (cash $7.30M vs $15.20M YoY); monitor working capital, financing activities, and execution on the 2025 release slate for capital needs .
  • Full-year revenue growth (+38.7%) and positive EBITDA vs 2023 highlight franchise strength; however, lower ASPs on later DLCs and bookings decline vs Q4 2023 underscore mix/pricing sensitivities .
  • Trading lens: Near-term updates (DLC drops, partner content, mobile live ops) are catalysts; but EPS/EBITDA consensus likely drifts lower given Q4 miss and continued R&D ramp—position sizing should reflect execution risk and liquidity profile .