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    Applovin Corp (APP)

    Q4 2024 Summary

    Published Feb 27, 2025, 11:01 PM UTC
    Initial Price$130.79October 1, 2024
    Final Price$323.83December 31, 2024
    Price Change$193.04
    % Change+147.60%
    • AppLovin's expansion into e-commerce advertising is driving significant growth and is well-received by gaming publishers, as it allows them to monetize their games without showing competitor ads, leading to increased adoption and revenue potential.
    • The company's AI models are continuously improving, contributing to ongoing growth, and with the e-commerce product beginning to take off, AppLovin is experiencing rapid business expansion even during seasonally weaker quarters.
    • AppLovin anticipates that the e-commerce opportunity will contribute materially to revenue in 2025, with management expressing confidence in 20% year-over-year growth from baseline operations and potential significant upside from AI model enhancements and e-commerce expansion.
    • Uncertainty in E-commerce Revenue Contribution: While the company expresses confidence that e-commerce will contribute materially in 2025, they admitted it's "very difficult to predict when and how much that growth is going to come". This unpredictability may impact revenue expectations.
    • Potential Revenue Volatility Due to Seasonality: As e-commerce becomes a larger portion of revenue, the company acknowledges they will "be subject then to e-commerce seasonality," especially during "Black Friday and the holiday periods". This could lead to fluctuations in revenue across quarters.
    • Scaling Challenges Due to Lack of Self-Service Tools: The company stated that their "systems are still being fully developed and lack the full self-service capabilities needed to handle growth at scale". With the e-commerce go-to-market team being "roughly 20 people," they are limited in their ability to "manually onboard a lot of advertisers in a short amount of time" , potentially hindering rapid expansion.
    MetricYoY ChangeReason

    Total Revenue

    +44%

    Total Revenue increased by 44% YoY, from $953.2M in Q4 2023 to $1,372.72M in Q4 2024. This strong growth was primarily supported by a 73% surge in Software Platform Revenue and a dramatic 955% increase in In-App Advertising Revenue, which more than offset the near-flat performance in Apps Revenue vs and.

    Software Platform Revenue

    +73%

    Software Platform Revenue climbed 73% YoY, from $576.4M to $999.52M in Q4 2024. This growth builds on continued improvements in AppDiscovery performance, likely through increased net revenue per installation and higher installation volumes—consistent with the robust performance seen in prior periods vs.

    Apps Revenue

    –0.9%

    Apps Revenue remained virtually flat, declining slightly from $376.8M in Q4 2023 to $373.3M in Q4 2024. This near-stability is a result of offsetting trends within the Apps portfolio, where a decline in In-App Purchase revenue was balanced by gains in In-App Advertising revenue, echoing similar offsetting trends noted in previous periods vs.

    In-App Advertising Revenue

    +955%

    In-App Advertising Revenue surged nearly 955% YoY, from $12.0M in Q4 2023 to $126.71M in Q4 2024. This dramatic increase suggests a strategic overhaul or significant market improvement in ad volume and pricing, likely building on incremental improvements observed in earlier periods vs.

    United States Revenue

    +32%

    United States Revenue increased by 32% YoY, growing from $577.22M in Q4 2023 to $765.12M in Q4 2024. This boost is largely driven by the strong performance of the Software Platform segment, reflecting robust domestic market demand similar to trends observed in previous quarters vs.

    Rest of the World Revenue

    +61%

    Rest of the World Revenue jumped 61% YoY, rising from $375.99M in Q4 2023 to $607.71M in Q4 2024. This significant increase likely reflects accelerated international adoption and scaling of the Software Platform, building on earlier period successes despite limited specific commentary in prior documents vs.

    MetricPeriodPrevious GuidanceCurrent GuidanceChange

    Revenue (Overall)

    Q4 2024

    $1.24B–$1.26B

    no current guidance

    no current guidance

    Adjusted EBITDA (Overall)

    Q4 2024

    $740M–$760M

    no current guidance

    no current guidance

    Adjusted EBITDA Margin (Overall)

    Q4 2024

    60%

    no current guidance

    no current guidance

    Advertising Revenue

    Q1 05

    no prior guidance

    $1.030B–$1.050B

    no prior guidance

    Advertising Adjusted EBITDA

    Q1 05

    no prior guidance

    $805M–$825M

    no prior guidance

    Advertising Adjusted EBITDA Margin

    Q1 05

    no prior guidance

    78%–79%

    no prior guidance

    Apps Revenue

    Q1 05

    no prior guidance

    $325M–$335M

    no prior guidance

    Apps Adjusted EBITDA

    Q1 05

    no prior guidance

    $50M–$60M

    no prior guidance

    MetricPeriodGuidanceActualPerformance
    Revenue
    Q4 2024
    $1.24B - $1.26B
    $1.372B(also $1.3727B)
    Beat
    TopicPrevious MentionsCurrent PeriodTrend

    E-commerce expansion with significant 2025 revenue potential

    Q1 2024: Early steps to expand into web advertising; no explicit 2025 revenue mention. <br>Q2 2024: Pilot launched, better-than-expected performance, aiming for material contribution in 2025. <br>Q3 2024: Strong optimism, described as fastest-growing new product, financial impact expected in 2025.

    Q4 2024: Confident in material 2025 revenue, acknowledges seasonality and the challenge of scaling but sees e-commerce as a major growth driver.

    Increasing confidence; moving from pilot phase toward broader rollout.

    Continuous AI/AXON model improvements driving growth

    Q1 2024: Self-learning models and team-driven breakthroughs led to step-function gains. <br>Q2 2024: Ongoing improvements fueling 20-30% long-term growth. <br>Q3 2024: Significant upgrades, potential to exceed 30% year-over-year if breakthroughs continue.

    Q4 2024: No major step-change this quarter, but incremental gains and strong performance in non-gaming categories.

    Stable enhancements remain a core growth engine.

    Long-term software growth targets (20%-30%+)

    Q1 2024: Management set desire to sustain 20-30% growth over the long term. <br>Q2 2024: Reiterated confidence in meeting 20-30% target, driven by model improvements. <br>Q3 2024: Maintained this goal, noting growth could surpass 30% with frequent model enhancements.

    Q4 2024: No mention this period.

    Remains a core objective, but not explicitly discussed in Q4.

    Reliance on gaming as a core revenue driver

    Q1 2024: Strong gaming footprint, beginning to expand into non-gaming. <br>Q2 2024: Gaming still central; expansions into new verticals not seen as a constraint. <br>Q3 2024: Quarter’s gains mostly from gaming; e-commerce still too small to impact overall revenue.

    Q4 2024: Historical gaming reliance acknowledged; emphasis on diversifying as e-commerce and other verticals scale.

    Gradual diversification away from gaming’s dominance.

    Scaling challenges due to lack of self-service tools

    Q1 2024: No mention.<br>Q2 2024: No mention.<br>Q3 2024: Manual processes in pilot, plan to launch self-service in 2025.

    Q4 2024: Bottlenecks from manual onboarding; prioritizing AI agents and automated tools to accommodate advertiser demand.

    Persistent challenge but automation efforts underway to remove bottlenecks.

    Seasonal e-commerce revenue volatility

    Q1 2024: No mention.<br>Q2 2024: No mention.<br>Q3 2024: Not yet relevant due to pilot phase.

    Q4 2024: Holiday-driven spikes noted, followed by lower post-holiday periods; expected to stabilize as the business matures.

    Emerging seasonality as e-commerce scales.

    Brand recognition hurdles for e-commerce (Q3 2024 only)

    Q1 2024: No mention.<br>Q2 2024: No mention.<br>Q3 2024: Company acknowledged need for brand awareness building in e-commerce.

    Q4 2024: No mention.

    Not reiterated; overshadowed by other e-commerce discussions.

    Cloud infrastructure cost concerns (Q3 2024 only)

    Q1 2024: Data center costs rose late Q4 2023, hitting Q1 2024 results. <br>Q2 2024: No mention.<br>Q3 2024: Early Google Cloud renewal for future capacity; one of the largest GPU deployments cited.

    Q4 2024: GPU cost spikes affected earnings flow-through, expected to normalize with scale.

    Still relevant, as AI modeling needs continue driving high GPU expenses.

    Connected TV expansion (Q1 2024 only)

    Q1 2024: Wurl acquisition to expand supply for performance advertising, still small revenue contribution. <br>Q2 2024: No mention.<br>Q3 2024: Wurl’s supply approach seen as an opportunity, with limited performance marketing in CTV.

    Q4 2024: Potential for broader ad categories (e.g., consumer, fintech), but attribution hurdles remain.

    Ongoing exploration, but attribution and creative challenges slow adoption.

    Shifting sentiment from pilot phase to increased optimism for e-commerce

    Q1 2024: Launching web ads in Q2; excited about demand density. <br>Q2 2024: Promising pilot with plans for 2025 impact. <br>Q3 2024: Named “most compelling product” with strong early performance.

    Q4 2024: Successful holiday performance, strong demand feedback, aiming for substantial scale next year.

    Steadily rising confidence, moving beyond gaming use cases.

    High-margin software segment growth focus (Q1 2024)

    Q1 2024: ~73% margin, ~90%-100% YoY growth, integral to future plans. <br>Q2 2024: Similar margins (~73%), 91% YoY growth, 20-30% target reaffirmed. <br>Q3 2024: Maintained strong margins (~78%) with 66% YoY revenue growth.

    Q4 2024: No direct mention of margin updates for this segment.

    Continues to perform well, but no fresh Q4 details provided.

    1. E-commerce Growth Contribution
      Q: Will e-commerce materially contribute to 2025 revenue?
      A: Management affirmed e-commerce will contribute materially to revenue in 2025, but the timing within the year is uncertain. They are confident in this growth but note it's difficult to predict when and how much it will come.

    2. Model Enhancements Impact
      Q: How did model enhancements affect this quarter's growth?
      A: The company saw growth from ongoing model improvements and incremental enhancements. However, there were no major step-change model upgrades this quarter. Growth was also driven by seasonality and expansion in e-commerce.

    3. Competitor Response to E-commerce
      Q: Are competitors responding to your e-commerce offering?
      A: Management isn't focused on competitors but notes they're expanding the market by providing incremental sales to advertisers. Their platform delivers new customers without taking spend from other channels.

    4. E-commerce Pilot Expansion
      Q: How many are in the e-commerce pilot?
      A: They haven't disclosed exact numbers but indicated it's not in the tens nor thousands. The onboarding is limited by their small team of about 20 people.

    5. Take Rate Dynamics
      Q: How does e-commerce affect take rates?
      A: As they better monetize inventory, take rates naturally increase. They do not optimize for take rate; the system focuses on buying users profitably regardless of the percentage.

    6. Go-to-Market Strategy
      Q: Any changes in e-commerce go-to-market strategy?
      A: The focus remains on mid-market DTC brands between $10M and $250M in GMV. There's a long line of customers due to positive results, and they are onboarding as capacity allows.

    7. Personalizing Ads with AI
      Q: Plans for personalizing ads with AI?
      A: They're developing AI tools to create personalized ad experiences. This involves using generative AI to create many ad variations, enhancing consumer response.

    8. Expense Profile and Seasonality
      Q: How will e-commerce affect expenses and seasonality?
      A: E-commerce growth shouldn't significantly affect expenses, which are driven by data centers and payroll. They expect roughly 10% annual increase in data center costs as revenue grows. As e-commerce becomes a larger revenue portion, they will see typical e-commerce seasonality with higher revenue during holidays.

    9. Servicing E-commerce Demand
      Q: How are you servicing extra e-commerce demand?
      A: They use the same full-screen video ad inventory as for gaming. There is no differentiated inventory; the unified auction selects ads based on their model.

    10. Impact on Supply and Gaming
      Q: How does e-commerce impact supply and gaming?
      A: As they attract more non-gaming advertisers, gaming publishers are excited to show fewer competitor ads. This may encourage more publishers to bring supply online.