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HASBRO (HAS)·Q4 2025 Earnings Summary

Hasbro Crushes Q4 as MAGIC Revenue Surges 141%, Announces $1B Buyback

February 10, 2026 · by Fintool AI Agent

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Hasbro delivered a blowout Q4, crushing estimates across the board as its transformation into a "digital-first play and IP company" gains traction. MAGIC: THE GATHERING posted its strongest quarter ever, driving the Wizards segment to 86% revenue growth and 45% operating margins. The company announced a $1 billion buyback program and issued guidance calling for continued profitable growth in 2026.

Did Hasbro Beat Earnings?

Resounding yes. Hasbro delivered one of its strongest earnings beats in recent memory:

MetricActualConsensusSurprise
Revenue$1,445.9M$1,290M+12.4%
Adjusted EPS$1.51$0.96+57.3%
Adjusted EBITDA$372.2M~$320M+16%

The company has now beaten EPS estimates for six consecutive quarters, with the beat magnitude accelerating as the Wizards of the Coast segment becomes a larger share of the mix.

Earnings History:

PeriodEPS EstimateEPS ActualSurprise
Q4 2024$0.35$0.46+31.4%
Q1 2025$0.67$1.04+55.2%
Q2 2025$0.77$1.30+68.8%
Q3 2025$1.63$1.68+3.1%
Q4 2025$0.96$1.51+57.3%

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What Drove the Outperformance?

Wizards of the Coast: The Profit Engine

The Wizards segment was the clear star, contributing $630.4M in revenue (+86% YoY) with a stunning 45% operating margin:

Segment Breakdown

MAGIC: THE GATHERING delivered record results:

  • Q4 revenue of $502.4M (+141% vs. prior year quarter)
  • Full year revenue of $1.72B (+59% YoY) — the franchise's strongest year ever
  • Avatar: The Last Airbender became the 3rd highest-selling set in Magic history, trailing only Lord of the Rings and Final Fantasy
  • Secret Lair delivered its largest quarter ever, with backlist sales also hitting a record
  • Lorwyn (Jan 2026 release) is already the fastest-selling IP premiere set ever, surpassing Tarkir

Digital and Licensed Gaming grew 3% QoQ to $135.7M, with Monopoly Go! contributing $168M for the full year.

Consumer Products: Recovering

Consumer Products revenue rose 7% YoY to $800.0M, better than the flat expectations, driven by:

  • Normalized retailer shelf resets after earlier disruptions
  • Strong holiday sell-through in TRANSFORMERS, Marvel, and HASBRO GAMING
  • North America +12% YoY, Europe +15% YoY

However, adjusted operating margin compressed to 6.7% (vs 8.0% PY) due to tariff costs.

How Did the Stock React?

Hasbro shares rose +3.1% on the day to $96.76, touching a 52-week high of $97.41 intraday. After-hours trading pushed shares to $97.40.* The stock has gained 97% from its 52-week low of $49.00, reflecting investor confidence in the Playing to Win transformation.

MetricValue
Day Change+3.1%
50-Day Avg$85.42
200-Day Avg$76.53
52-Week High$97.41
Market Cap$13.6B

*Values retrieved from S&P Global

What Did Management Guide?

Hasbro issued constructive 2026 guidance that came in largely ahead of consensus:

Metric2026 GuidanceConsensus
Revenue Growth+3-5% (constant currency)+5.3%
Adj. Operating Margin24-25%24.0%
Adj. EBITDA$1.40-$1.45B$1.31B*

*Values retrieved from S&P Global

Segment-Level Guidance:

SegmentRevenueOperating Margin
WizardsMid-single-digit growthLow 40% range
Consumer ProductsLow single-digit growth6-8%
EntertainmentSlightly positive~50%

Management noted Wizards margins will absorb higher royalty expense from Universes Beyond and incremental costs for the 2027 video game launches (Exodus and Warlock).

CEO Chris Cocks emphasized the strategic priorities: "We expect that momentum to carry into 2026. We engaged one billion fans, secured new partnerships, and made progress in our evolution into a digital-first play and IP company."

CFO Gina Goetter highlighted capital allocation: "Looking ahead, we will continue to balance investment in the business with shareholder returns, including through a $1.0 billion share repurchase program."

What Changed From Last Quarter?

AreaQ3 2025Q4 2025Change
Wizards Revenue$441.5M$630.4M+43% QoQ
MAGIC Revenue$340.5M$502.4M+48% QoQ
Consumer Products$907.5M$800.0M-12% QoQ (seasonal)
Adj. Operating Margin24.5%21.8%-2.7pp
Total Gaming Revenue$629.5M$867.8M+38% QoQ

The sequential improvement in Wizards more than offset typical Q4 seasonality in Consumer Products. Total Gaming revenue (MAGIC + D&D + Hasbro Gaming) hit $867.8M in Q4, up 60% YoY.

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Full Year 2025 Highlights

The full year demonstrated the success of the Playing to Win transformation:

MetricFY 2025FY 2024Change
Revenue$4,701.3M$4,135.5M+14%
Adj. Operating Profit$1,140.0M$838.8M+36%
Adj. Operating Margin24.2%20.3%+3.9pp
Adj. EBITDA$1,361.5M$1,057.4M+29%
Adj. EPS$5.54$4.01+38%
Operating Cash Flow$893.2M$847.4M+5%

Segment Performance (Full Year):

SegmentRevenueYoY GrowthOp. Margin (Adj.)
Wizards & Digital Gaming$2,186.9M+45%46.0%
Consumer Products$2,437.6M-4%4.6%
Entertainment$76.8M-4%51.4%

Capital Allocation Priorities

Hasbro outlined clear capital allocation priorities for 2026:

  1. Invest in core business — continued digital gaming expansion and IP development
  2. Return cash to shareholders — $1.0B new buyback authorization plus $0.70/share quarterly dividend
  3. Pay down debt — spent $225M on debt reduction in 2025, achieving targets ahead of schedule

Balance Sheet Health:

MetricQ4 2025Q4 2024
Cash & Short-term Investments$882.0M$695.0M
Total Debt$3,264.9M$3,380.8M
Net Debt$2,382.9M$2,685.8M
Shareholders' Equity$565.5M$1,185.0M

Note: Equity declined due to $1.02B non-cash goodwill impairment in Q2 2025 related to Consumer Products segment (tariff-driven).

Key Risks and Concerns

Tariff Exposure: Management flagged ongoing tariff headwinds, particularly for Consumer Products which sources heavily from China. The Q2 2025 goodwill impairment was triggered by tariff implementation.

Consumer Products Weakness: While Q4 improved, full-year Consumer Products revenue declined 4% with compressed margins. The segment faces structural challenges as Hasbro shifts focus to higher-margin digital gaming.

MAGIC Concentration: With MAGIC now generating ~37% of total revenue, any slowdown in the franchise would materially impact results.

Relocation Costs: The planned move from Rhode Island to Boston could create near-term disruption and employee retention challenges.

Video Game Execution: Both Exodus and Warlock are planned for 2027 launch after development since 2019. This is Hasbro's first major self-published console game bet — execution risk is material.

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MAGIC: THE GATHERING 2026 Product Pipeline

Management detailed an aggressive 2026 release calendar for MAGIC, building on the Universes Beyond crossover success:

Release DateSet NameNotes
Jan 23Lorwyn EclipsedCore lore set
Mar 6Teenage Mutant Ninja TurtlesUniverses Beyond
Apr 24Secrets of StrixhavenCore lore set
Jun 26Marvel Super HeroesMajor crossover
Aug 14The HobbitUniverses Beyond
Oct 2Reality FractureCore lore set
Nov 20Star TrekUniverses Beyond

MAGIC Player Base Statistics:

  • Average tabletop player age: 35 years old
  • Average player tenure: 5+ years
  • Organized Play participants: >1 million (+22% YoY)
  • Wizards Play Network: >10,000 stores globally (+20% YoY)
  • Player composition: 80-90% players/player-collectors (vs. collector-only) — more stable than competitors
  • Wizards Play Network distribution expected to grow double-digits again in 2026

New IP Partnerships Announced: Harry Potter (announced morning of earnings), K-Pop: Demon Hunters (Netflix's most popular film), Street Fighter (Legendary Pictures), Voltron (Amazon MGM Studios)

CEO Cocks explained the partnership strategy through the "hedgehog concept": "We believe Hasbro's superpower is inspiring a lifetime of play. We are a company that uniquely can engage a consumer as young as two or three and extend that play relationship well into throughout their entire lives." Partners choose Hasbro for this multi-generational engagement capability.

Consumer Products 2026 Entertainment Slate

The Consumer Products segment benefits from a strong entertainment pipeline in 2026:

ReleaseDateKey Hasbro Brands
Star Wars: The Mandalorian & GroguMay 22Action Figures, Toys
Toy Story 5June 19Preschool, Toys
Spider-Man: Brand New DayJuly 31Action Figures, Marvel
Avengers: DoomsdayDecember 18Action Figures, Marvel

Market Position in Focus Categories

Hasbro maintained or grew share in most focus categories during FY 2025:

CategoryHasbro ShareYoY ChangePosition
Action Figures & Accessories23.3%+0.2 pts#1
Arts & Crafts15.4%-1.1 pts#1
Games (excl. STCG)16.6%-0.9 pts#1
Preschool Toys4.2%flat#6
Blasters & Accessories38.2%-4.3 pts#1

Source: Circana G10 markets. Note: Games category excludes majority of MAGIC and D&D revenue.

FY 2025 POS Growth Brands: PEPPA PIG, Beyblade, Marvel FY 2025 POS Decline Brands: FURBY, NERF, PLAY-DOH, TRANSFORMERS, Star Wars

Operational Excellence Progress

The $1B gross cost savings program remains on track:

YearGross SavingsCumulative
2022$20M$20M
2023$60M$80M
2024$150M$230M
2025$175M$405M
2026E$220M$625M
2027E$370M~$1B

Management expects approximately 50% of gross savings to flow through to bottom line.

Q&A Highlights

Key insights from the earnings call Q&A:

Magic Phasing & Player Base: Management expects most Magic growth to come in H1 2026 due to a massive Q4 2025 comp. Chris Cocks emphasized Magic is 80-90% player/player-collector driven vs. collector-only — providing a more stable base than competitor TCGs.

Tariff Impact: Tariff costs were $40M in 2025 (60-65% in Q4), expected to rise to ~$60M in 2026. Supply chain productivity is offsetting costs but not adding to margin.

Consumer Products Quarterly Cadence: Q1 expected down (licensing comps), Q2 up strong (lapping tariff disruption), Q3/Q4 up slightly. Growth will be "really balanced" throughout the year.

Monopoly Go! Outlook: Expected to stay at $12-14M/month run rate through 2026 with decay rates in line with expectations and improved UA efficiency.

AI Strategy: CEO Cocks detailed significant AI investment: "Over the next year, we anticipate these workflows will free up more than 1 million hours of lower-value work." Partnerships with Google Gemini, OpenAI, and 11 Labs. AI-assisted design has reduced toy concept-to-prototype time by ~80%.

Balance Sheet: Gross leverage target achieved at 2.3x (ahead of schedule). Retail inventory ended down high single digits — management called it "the right resting spot" given macro/tariff uncertainty.

Digital Gaming Pipeline: New joint venture with Saber announced, with more partnerships coming. Development shifting to lower-cost talent markets (Montreal, Eastern Europe).

Forward Catalysts

Near-Term (Q1-Q2 2026):

  • MAGIC Teenage Mutant Ninja Turtles set (March 6) — high crossover appeal
  • Marvel Super Heroes set (June 26) — building on Spider-Man crossover success
  • Spider-Man: Brand New Day film (July 31) boosting Consumer Products
  • Continued tariff mitigation and supply chain diversification

Medium-Term:

  • Star Trek and The Hobbit MAGIC releases in H2 2026
  • Harry Potter partnership execution (timing TBD)
  • Avengers: Doomsday film (December 2026) driving Marvel toy sales
  • Boston headquarters consolidation (efficiency gains)
  • Share buyback execution ($1B program)

2026 Consensus Estimates:

MetricQ1 2026 Est.FY 2026 Est.
Revenue$911.7M$4,754.2M
EPS$1.06$5.30
EBITDA$272.1M$1,313.9M

*Values retrieved from S&P Global


Hasbro reports Q1 2026 earnings in late April 2026. The company's investor relations materials are available at investor.hasbro.com.

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