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    Roblox Corp (RBLX)

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    Roblox Corporation (RBLX) is a company that develops and operates an online entertainment platform allowing users to create, share, and experience games and other content. The platform supports a wide range of interactive experiences, including games and virtual worlds, and generates revenue primarily through the sale of virtual currency called Robux. Roblox also earns revenue from advertising and partnerships, sharing a portion of its revenue with developers who create content on the platform.

    1. Virtual Currency (Robux) - Sells virtual currency that users purchase to access premium content and experiences on the platform.
      • Durable Virtual Items - Accounts for a significant portion of virtual item-related revenue, offering items that remain with the user indefinitely.
      • Consumable Virtual Items - Provides items that are consumed upon use, contributing to the remaining portion of virtual item-related revenue.
    2. Advertising and Partnerships - Generates additional revenue through advertising and strategic partnerships on the platform.
    NamePositionStart DateShort Bio
    David BaszuckiFounder, President, and CEOMarch 2004David Baszucki has served as the Founder, President, and CEO of Roblox Corporation since March 2004. He previously held positions at Knowledge Revolution and MSC Software Corporation. He holds a BS in Electrical Engineering from Stanford University.
    Michael GuthrieChief Financial Officer (CFO)February 2018Michael Guthrie has been the CFO of Roblox since February 2018. He was previously the CFO of TrueCar, Inc. and worked in private equity and investment banking. He holds a BA in Economics from the University of Virginia and an MBA from Stanford Graduate School of Business.
    Manuel BronsteinChief Product OfficerMarch 2021Manuel Bronstein has been the Chief Product Officer at Roblox since March 2021. He previously held leadership roles at Alphabet, Inc. and Zynga Inc., and worked on product development for Xbox 360 at Microsoft. He holds a BS in Electronics Engineering from Universidad Simón Bolívar and an MBA from the Haas School of Business at UC Berkeley.
    Mark ReinstraGeneral Counsel & Corporate SecretaryDecember 2019Mark Reinstra has served as General Counsel at Roblox since December 2019 and as Corporate Secretary since November 2020. He was previously an attorney at Wilson Sonsini Goodrich & Rosati, P.C. He holds a JD from Stanford Law School and a BS in Industrial Engineering from the University of Wisconsin-Madison.
    Daniel SturmanChief Technology Officer (CTO)January 2020Daniel Sturman has been the CTO of Roblox since January 2020. He previously worked as an advisor and consultant, and held senior roles at Cloudera, Inc., Google, Inc., and IBM Corporation. He holds a Ph.D. and MS in Computer Science from the University of Illinois at Urbana-Champaign and a BS from Cornell University.
    Arvind K. ChakravarthyChief People and Systems OfficerJuly 2023Arvind K. Chakravarthy has been the Chief People and Systems Officer at Roblox since July 2023. He was previously Vice President of Engineering at Alphabet, Inc. and served as Chief Information Officer and Head of People Operations at Palantir Technologies. He holds a BS in Chemical Engineering from the Institute of Chemical Technology, Mumbai, and an MBA from Santa Clara University.
    Amy RawlingsChief Accounting OfficerJuly 26, 2022Amy Rawlings has been the Chief Accounting Officer at Roblox since July 26, 2022. She was previously the Chief Accounting Officer at Zynga Inc. and worked at Ernst & Young. She holds a BA in Business Economics with an emphasis in Accounting from the University of California, Santa Barbara, and is a Certified Public Accountant in California.
    1. Despite consistently exceeding 20% bookings growth for multiple quarters, you seem hesitant to raise your longer-term growth guidance. What specific risks or uncertainties are preventing you from adjusting your growth targets, and what needs to happen for you to feel confident in elevating these expectations?

    2. Infra trust and safety costs have increased due to significant investments in AI for content moderation and safety systems. How do you plan to balance these rising costs with your goal of improving operating leverage and margins, and could continued heavy investment in safety impact your long-term profitability?

    3. You've expressed ambitions to expand into genres like sports, shooters, and open-world RPGs to capture a larger share of the gaming market. What challenges do you anticipate in attracting both developers and users to these genres on your platform, and what specific strategies are you implementing to overcome them?

    4. The recent launch on PlayStation has significantly boosted your console user base and monetization. With the initial surge from the launch likely to diminish, how do you plan to sustain growth in console engagement and revenue, and are there additional platform partnerships or initiatives in the pipeline to maintain this momentum?

    5. While you've developed advertising initiatives and formed partnerships with companies like PubMatic and DoubleVerify, advertising revenue remains a small portion of your total revenue. What are the main obstacles you're facing in scaling your advertising business, and how critical is advertising to your future revenue growth and goal of capturing 10% of the global gaming software market?