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Roblox (RBLX)

Roblox Corporation (RBLX) is a company that develops and operates an online entertainment platform allowing users to create, share, and experience games and other content. The platform supports a wide range of interactive experiences, including games and virtual worlds, and generates revenue primarily through the sale of virtual currency called Robux. Roblox also earns revenue from advertising and partnerships, sharing a portion of its revenue with developers who create content on the platform.

  1. Virtual Currency (Robux) - Sells virtual currency that users purchase to access premium content and experiences on the platform.
    • Durable Virtual Items - Accounts for a significant portion of virtual item-related revenue, offering items that remain with the user indefinitely.
    • Consumable Virtual Items - Provides items that are consumed upon use, contributing to the remaining portion of virtual item-related revenue.
  2. Advertising and Partnerships - Generates additional revenue through advertising and strategic partnerships on the platform.

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NamePositionExternal RolesShort Bio

David Baszucki

ExecutiveBoard

Founder, President, CEO, and Chair of the Board

None

Founder of Roblox, leading the company since its inception. No additional details on external roles or achievements are available in the documents.

View Report →

Amy Rawlings

Executive

Chief Accounting Officer

None

Appointed CAO in July 2022. Previously held senior accounting roles at Zynga and Ernst & Young.

Arvind K. Chakravarthy

Executive

Chief People and Systems Officer

None

Joined Roblox in July 2023. Previously VP of Engineering at Alphabet and CIO/Head of People Operations at Palantir Technologies.

Manuel Bronstein

Executive

Chief Product Officer

Board Member at New York Times Company

Joined Roblox in March 2021. Previously held leadership roles at Alphabet (Google Assistant, YouTube) and Zynga.

Mark Reinstra

Executive

General Counsel and Corporate Secretary

None

Serves as General Counsel and Corporate Secretary. No additional details on start date, achievements, or external roles are available in the documents.

Andrea Wong

Board

Director

Board Member at Liberty Media Corporation, Qurate Retail, Inc., and Hudson Pacific Properties Inc.

Joined the Roblox board in August 2020. Former executive at Sony Pictures Entertainment, Lifetime Entertainment Services, and ABC.

Anthony P. Lee

Board

Lead Independent Director

Vice President at Altos Ventures Management, Inc.; Board Member at private companies and non-profits

Joined the Roblox board in February 2008. Extensive experience in venture capital and corporate governance.

Christopher Carvalho

Board

Director

Board Member at Modern Times Group MTG AB and Rogue Games, Inc.

Joined the Roblox board in December 2015. Former COO of Kabam, with extensive experience in gaming and entertainment industries.

Gina Mastantuono

Board

Director

CFO of ServiceNow, Inc.; Board Member at Gong.io Inc.

Joined the Roblox board in April 2021. Extensive experience in financial leadership, currently CFO of ServiceNow.

Jason Kilar

Board

Director

Board Member at Opendoor Technologies Inc. and Wealthfront Inc.

Joined the Roblox board in September 2023. Former CEO of Warner Media, founding CEO of Hulu, and senior leader at Amazon.

  1. Despite consistently exceeding 20% bookings growth for multiple quarters, you seem hesitant to raise your longer-term growth guidance. What specific risks or uncertainties are preventing you from adjusting your growth targets, and what needs to happen for you to feel confident in elevating these expectations?

  2. Infra trust and safety costs have increased due to significant investments in AI for content moderation and safety systems. How do you plan to balance these rising costs with your goal of improving operating leverage and margins, and could continued heavy investment in safety impact your long-term profitability?

  3. You've expressed ambitions to expand into genres like sports, shooters, and open-world RPGs to capture a larger share of the gaming market. What challenges do you anticipate in attracting both developers and users to these genres on your platform, and what specific strategies are you implementing to overcome them?

  4. The recent launch on PlayStation has significantly boosted your console user base and monetization. With the initial surge from the launch likely to diminish, how do you plan to sustain growth in console engagement and revenue, and are there additional platform partnerships or initiatives in the pipeline to maintain this momentum?

  5. While you've developed advertising initiatives and formed partnerships with companies like PubMatic and DoubleVerify, advertising revenue remains a small portion of your total revenue. What are the main obstacles you're facing in scaling your advertising business, and how critical is advertising to your future revenue growth and goal of capturing 10% of the global gaming software market?

CustomerRelationshipSegmentDetails

Distribution Channel #1

Distribution partner

All

  • 2024: 29% of AR (≈$178.3M) ; 30% of total revenue transactions - 2023: 30% of AR (≈$151.7M) ; 30% of total revenue transactions - 2022: 32% of total revenue transactions

Distribution Channel #2

Distribution partner

All

  • 2024: 26% of AR (≈$160.0M) ; 16% of total revenue transactions - 2023: 26% of AR (≈$131.5M) ; 17% of total revenue transactions - 2022: 18% of total revenue transactions

Notable M&A activity and strategic investments in the past 3 years.

CompanyYearDetails

Speechly, Inc.

2023

Roblox acquired Speechly, Inc. and its Finnish subsidiary for a total of $10.1 million (with $4.8 million paid upfront and $5.3 million contingent) to enhance its voice moderation via speech recognition software, with significant goodwill reflecting anticipated workforce synergies and integration benefits.

Byfron Technologies, LLC

2022

Roblox completed the acquisition of Byfron Technologies for approximately $19.0 million in cash to incorporate robust security and anti-cheat software into its ecosystem, with the deal officially closing on October 11, 2022 following an agreement on October 7, 2022, although the detailed purchase price allocation was still pending.

Hamul, Inc.

2022

The acquisition of Hamul, Inc. was structured for a total of $19.3 million, including $9.2 million in cash, stock issuance, and replacement awards, with an allocation that included $12.4 million in goodwill; the deal strategically aligns with Roblox’s mission by leveraging a platform that connects gaming communities and enhancing user engagement.

Recent press releases and 8-K filings for RBLX.

Roblox announces Q3 2025 results and Q4/FY 2025 guidance
·$RBLX
Earnings
Guidance Update
Revenue Acceleration/Inflection
  • Roblox reported Q3 2025 revenue of $1,359.6 million, a 48% increase year-over-year, and bookings of $1,921.8 million, up 70% year-over-year.
  • The company posted a consolidated net loss of $(257.4) million for Q3 2025, compared to a net loss of $(240.4) million in Q3 2024, while Adjusted EBITDA was $45.7 million, a 17% decrease from Q3 2024.
  • Average Daily Active Users (DAUs) reached 151.5 million in Q3 2025, representing a 70% year-over-year growth, and hours engaged totaled 39.6 billion, an increase of 91% year-over-year.
  • Free cash flow for Q3 2025 was $442.6 million, marking a 103% increase from Q3 2024.
  • For Q4 2025, Roblox provided revenue guidance between $1,350.0 million and $1,400.0 million, and bookings guidance between $2,000.0 million and $2,050.0 million.
4 days ago
Roblox Reports Strong Q3 2025 Financials and Outlines Investment Strategy
·$RBLX
Earnings
Guidance Update
New Projects/Investments
  • Roblox reported robust Q3 2025 financial performance, with revenue of $1.36 billion (up 48% year-on-year) and bookings of $1.92 billion (up 70% year-on-year).
  • The platform experienced significant user engagement growth, with Daily Active Users (DAUs) reaching 151.5 million (up 70% year-on-year) and hours of engagement at 39.6 billion (up 91% year-on-year).
  • The company is making substantial investments in innovation, infrastructure, and safety, which is projected to result in slight margin compression over the next few quarters and incremental CapEx starting in Q4 2025.
  • Roblox is focused on expanding its user base, with two-thirds of total DAUs now aged 13 and over, and is leveraging AI and new technologies to broaden game genres and platform capabilities.
  • While optimistic about long-term advertising potential, the company remains cautious about its near-term contribution, prioritizing careful integration of features like Rewarded Video.
4 days ago
Roblox Reports Strong Q3 2025 Performance and Outlines Investment Strategy
·$RBLX
Earnings
Guidance Update
New Projects/Investments
  • Roblox reported robust Q3 2025 financial results, with revenue of $1.36 billion (up 48% year-over-year) and bookings of $1.92 billion (up 70% year-over-year). Daily Active Users (DAUs) grew 70% year-over-year to 151.5 million, and hours of engagement increased 91% year-over-year to 39.6 billion.
  • The company is undertaking significant investments in Developer Exchange (DevEx), infrastructure, and safety, which are projected to lead to no year-over-year margin expansion in Q4 2025 and a slight decline in margins in 2026. Incremental capital expenditures are also anticipated starting in Q4 2025 and continuing into 2026.
  • While specific 2026 bookings growth guidance was not provided, management highlighted potential headwinds from tough year-over-year comparisons and new AI-based safety policies (including facial age estimation and raising the minimum age for restricted content to 18) that may cause short-term friction to engagement and bookings. These safety initiatives are viewed as long-term growth drivers.
  • Creator earnings surpassed $1 billion in the first nine months of 2025, with Q3 2025 DevEx reaching $427.9 million, an 85% increase year-over-year. The DevEx rate was also increased by 8.5%.
4 days ago
Roblox Corporation Reports Strong Q3 2025 Results and Raises Full-Year Guidance
·$RBLX
Earnings
Guidance Update
New Projects/Investments
  • Roblox Corporation reported strong Q3 2025 financial results, with revenue growing 48% year-over-year to $1,359.6 million and bookings increasing 70% year-over-year to $1,921.8 million.
  • The company also saw significant operational growth, with average daily active users (DAUs) up 70% year-over-year to 151.5 million and hours engaged rising 91% year-over-year to 39.6 billion.
  • Operating cash flow grew 121% year-over-year to $546.2 million and free cash flow increased 103% year-over-year to $442.6 million in Q3 2025.
  • Roblox has raised its guidance for the remainder of 2025, now expecting full-year 2025 bookings between $6,566 million and $6,616 million (50-51% YoY growth) and revenue between $4,826 million and $4,876 million (34-35% YoY growth).
  • The company is making strategic investments in safety and AI, increasing capital expenditures for FY 2025 by $158 million over prior guidance to support these initiatives and meet demand.
4 days ago
Roblox Achieves Investment-Grade Credit Rating
·$RBLX
Debt Issuance
Revenue Acceleration/Inflection
  • Roblox Corp. received its first investment-grade credit rating of BBB- from S&P Global, upgraded from BB+, with a positive outlook.
  • This upgrade is driven by a rapidly expanding user base, now at 111 million daily active users, and robust gross bookings, anticipated to reach $5.9 billion by 2025.
  • The improved rating is expected to lower borrowing costs and broaden access to institutional investors, supported by net long-term debt under $1 billion as of June 30, 2025.
Aug 13, 2025, 5:12 PM
Roblox discusses strong platform growth and updated guidance
·$RBLX
Earnings
Guidance Update
Revenue Acceleration/Inflection
  • Roblox reported strong platform growth, with a breakout hit "Grow a Garden" setting a Guinness World Record for concurrent users with over 20 million people on the platform simultaneously.
  • Even without the success of "Grow a Garden," Roblox's growth rate would have been significantly above the previously hinted 20% to 25%.
  • The company observed significant user growth, with over 13 DAU growth in Q2 at 64%.
  • Roblox upped its guidance for Q3 and the full year, citing strong Q2 performance and positive July trends.
  • The platform demonstrates content diversity with five experiences having over 10 million daily active users, and views AI as a tool to accelerate creator capabilities rather than replacing them.
Aug 2, 2025, 4:00 PM
Roblox reports strong Q2 2025 results and raises full-year guidance
·$RBLX
Earnings
Guidance Update
CFO Change
  • Roblox reported strong Q2 2025 financial results, with revenue of $1.1 billion (up 21% year-on-year) and bookings of $1.4 billion (up 51% year-on-year).
  • Key operational metrics also showed significant growth, including Daily Active Users (DAUs) reaching 111.8 million (up 41% year-on-year) and hours engaged increasing to 27.4 billion (up 58% year-on-year).
  • Monthly unique payers reached a new all-time record of 23.4 million, an increase of 42% year-on-year, and DevEx was $316.4 million, up 52% year-on-year.
  • The company raised its fiscal year 2025 guidance, now expecting revenue growth of 22% to 25% year-on-year and bookings growth of 34% to 37% year-on-year.
  • Naveen Jopraf was announced as the new Chief Financial Officer, succeeding Mike Guthrie.
Jul 31, 2025, 5:05 PM
Roblox Launches New Licensing Platform
·$RBLX
Product Launch
New Projects/Investments
  • Roblox Corporation has launched a new licensing platform, including the Roblox License Manager and Licenses catalog, to streamline game and interactive media licensing at scale.
  • This platform enables IP holders to self-serve and integrate popular IP into games and experiences, aiming to reduce the complexity and time of traditional licensing processes.
  • The initiative supports Roblox's goal to have 10% of all gaming content revenue flow through its ecosystem by facilitating partnerships between creators and IP holders.
  • Initial partners include Netflix (, ), Lionsgate (, , , ), and Sega (), with Kodansha titles (, ) coming soon.
  • Roblox plans to onboard more IP holders and open the License Manager to all eligible IP holders in the coming months.
Jul 15, 2025, 4:00 PM
Roblox Appoints Naveen Chopra as CFO
·$RBLX
CFO Change
Executive Compensation
Management Change
  • Naveen Chopra has been named the new Chief Financial Officer of Roblox Corp, effective June 30, 2025.
  • The current CFO, Michael Guthrie, will continue in his role until the effective date to facilitate a smooth transition.
  • Chopra, with extensive leadership experience from companies like Paramount, Amazon, Pandora, and TiVo, will oversee financial operations including accounting, audit, tax, treasury, and investor relations.
Jun 10, 2025, 12:00 AM
Roblox Corp Announces Annual Meeting Outcomes and Corporate Conversion
·$RBLX
Proxy Vote Outcomes
Board Change
  • On May 29, 2025, the company held its Annual Meeting where shareholders voted on key proposals, including the election of three directors, an advisory vote on executive compensation, the ratification of Deloitte as auditor, and the approval of reincorporation—the votes representing 92.9% of the total voting power were cast.
  • Effective May 30, 2025, Roblox converted from a Delaware to a Nevada corporation; this conversion automatically changed the state of incorporation and streamlined the conversion of Class A and Class B common stock, with detailed provisions on stock conversion rights.
  • The filings also outline conversion procedures for Class B common stock into Class A common stock, establishing policies that affect voting rights and corporate governance.
Jun 2, 2025, 12:00 AM