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Roblox (RBLX)

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Earnings summaries and quarterly performance for Roblox.

Research analysts who have asked questions during Roblox earnings calls.

CC

Cory Carpenter

JPMorgan Chase & Co.

8 questions for RBLX

Also covers: ANGI, APP, BMBL +16 more
MC

Matthew Cost

Morgan Stanley

8 questions for RBLX

Also covers: APP, COMP, CTV +8 more
Brian Pitz

Brian Pitz

BMO Capital Markets

7 questions for RBLX

Also covers: CRTO, DKNG, DV +3 more
Clark Lampen

Clark Lampen

BTIG, LLC

5 questions for RBLX

Also covers: APP, DKNG, FLUT +7 more
Eric Sheridan

Eric Sheridan

Goldman Sachs

5 questions for RBLX

Also covers: ABNB, ACVA, AMZN +47 more
Jason Bazinet

Jason Bazinet

Citigroup

5 questions for RBLX

Also covers: APP, CTV, DIS +20 more
Kenneth Gawrelski

Kenneth Gawrelski

Wells Fargo & Company

5 questions for RBLX

Also covers: ABNB, BKNG, CART +12 more
OD

Omar Dessouky

Bank of America

4 questions for RBLX

Also covers: APP, DV, IAS +3 more
BB

Benjamin Black

Deutsche Bank AG

3 questions for RBLX

Also covers: APP, BMBL, COMP +10 more
AR

Andrew Rosivach

Wolfe Research

2 questions for RBLX

Also covers: NTR
JH

James Heaney

Jefferies

2 questions for RBLX

Also covers: AOS, APP, EA +11 more
KG

Ken Gawrelski

Wells Fargo

2 questions for RBLX

Also covers: ABNB, DASH, ETSY +6 more
RS

Ross Sandler

Barclays

2 questions for RBLX

Also covers: AMZN, CART, DASH +14 more
AC

Andrew Crum

Stifel, Nicolaus & Company, Incorporated

1 question for RBLX

Also covers: CRSR, HAS, HEAR +5 more
Andrew Marok

Andrew Marok

Raymond James Financial

1 question for RBLX

Also covers: BMBL, DSP, DV +10 more
CL

Clark Lampkin

BTIG, LLC

1 question for RBLX

Also covers: SRAD
Omar Zoubi

Omar Zoubi

Bank of America

1 question for RBLX

Shweta Khajuria

Shweta Khajuria

Wolfe Research, LLC

1 question for RBLX

Also covers: BMBL, CART, CHWY +15 more
Thomas Champion

Thomas Champion

Piper Sandler

1 question for RBLX

Also covers: ANGI, EBAY, EXPE +7 more

Recent press releases and 8-K filings for RBLX.

Roblox faces Australian government scrutiny over child safety
RBLX
Legal Proceedings
  • Australia's Communications Minister has demanded an urgent meeting with Roblox due to reports of child grooming and exposure to sexually explicit and suicidal user-generated content on the platform.
  • The eSafety Commissioner will directly test Roblox's implementation of nine safety commitments made last year, citing ongoing concerns about child exploitation and harmful material.
  • Regulators warn that platforms face large penalties of about A$49.5 million to A$50 million under the Online Safety Act for non-compliance, with new age-restricted rules coming into effect.
  • Roblox has a global user base of over 90 million players, with the majority being children, some as young as six years old, which complicates content moderation.
Feb 9, 2026, 11:13 AM
Roblox Reports Strong Q4 Results and Issues Robust 2026 Guidance
RBLX
Earnings
Guidance Update
Revenue Acceleration/Inflection
  • Roblox reported strong Q4 results with bookings of $2.2 billion, revenue near $1.42 billion, and daily active users of 144 million (up ~69%).
  • Despite a reported net loss, the company generated $307 million in free cash flow in Q4, significantly exceeding analyst expectations.
  • Management issued 2026 guidance implying robust growth, with full-year bookings/sales targets in the $8.28–8.55 billion range and revenue growth forecasts above Street estimates.
  • The stock reacted positively, rising as much as 16% in premarket trading, and analysts largely maintained Overweight/Buy or Moderate Buy ratings.
Feb 6, 2026, 3:10 AM
Roblox Reports Strong Q4 and Full Year 2025 Results, Provides 2026 Guidance
RBLX
Earnings
Guidance Update
Revenue Acceleration/Inflection
  • Roblox exceeded its 2025 guidance, reporting full-year bookings growth of 55% and revenue growth of 36% year-on-year. For Q4 2025, revenue reached $1.4 billion (up 43% year-on-year) and bookings were $2.2 billion (up 63% year-on-year).
  • For 2026, the company projects bookings growth of 22%-26% and estimates 26% year-over-year growth in free cash flow at the midpoint of its guidance range.
  • Margins for 2026 are expected to be relatively flat year-over-year at the high end of bookings guidance, or a slight decline at the low end, driven by increased DevEx rates and investments in user growth, AI, and safety.
  • Roblox highlighted a significant growth opportunity in older audiences, with the 18 and over cohort growing at over 50% and monetizing 40% higher than younger cohorts, following the global rollout of facial age estimation.
Feb 5, 2026, 9:30 PM
Roblox Reports Strong Q4 and Full Year 2025 Results, Provides 2026 Guidance
RBLX
Earnings
Guidance Update
New Projects/Investments
  • Roblox reported strong financial results for Q4 and full year 2025, with Q4 revenue of $1.4 billion (up 43% year-on-year) and Q4 bookings of $2.2 billion (up 63% year-on-year), significantly exceeding its 2025 guidance.
  • For 2026, the company expects bookings growth of 22%-26%, with margins anticipated to be relatively flat to slightly declining year-over-year, and free cash flow growth estimated at 26% at the midpoint of guidance.
  • Key growth drivers include the 18 and over cohort, which is growing over 50% and monetizes 40% higher, and robust international expansion, with APAC growing 96% year-on-year.
  • Roblox completed the global rollout of facial age estimation in January 2026, reaching 45% penetration of global DAUs by January 31st, enhancing safety and supporting growth in older demographics.
  • The company highlighted significant advancements in AI, driving personalization in discovery (double-digit increase in unique experiences surfaced) and enhancing creation and safety on the platform.
Feb 5, 2026, 9:30 PM
Roblox Announces Q4 2025 Results and 2026 Guidance
RBLX
Earnings
Guidance Update
Revenue Acceleration/Inflection
  • Roblox (RBLX) reported Q4 2025 Bookings of $2.2 billion, representing a 63% year-over-year growth, and Revenue of $1.4 billion.
  • The company experienced significant user engagement, with Average Daily Active Users (DAUs) reaching 144 million, a 69% year-over-year increase, and Hours Engaged totaling 35 billion, an 88% year-over-year growth.
  • Despite strong top-line growth, Roblox recorded a Consolidated Net Loss of $318 million and Adjusted EBITDA of $3 million for Q4 2025. However, Free Cash Flow increased significantly by 155% year-over-year to $307 million.
  • For Q1 2026, Roblox anticipates Bookings between $1,690 million and $1,740 million and Revenue between $1,370 million and $1,420 million. The full-year 2026 Bookings guidance is $8,282 million to $8,553 million.
Feb 5, 2026, 9:30 PM
Roblox Reports Strong Q4 2025 Results and Provides 2026 Guidance
RBLX
Earnings
Guidance Update
New Projects/Investments
  • Roblox reported robust Q4 2025 financial results, with revenue up 43% year-over-year to $1.4 billion and bookings increasing 63% year-over-year to $2.2 billion.
  • For the full year 2026, the company projects revenue between $6.019 billion and $6.290 billion (23% to 29% YoY growth) and bookings between $8.282 billion and $8.553 billion (22% to 26% YoY growth).
  • Despite a consolidated net loss of $318 million and Adjusted EBITDA of $3 million in Q4 2025, operating cash flow reached $607 million and free cash flow totaled $307 million.
  • The platform is seeing significant growth in its over 18 (O18) demographic, which is expanding at over 50% and monetizes 40% higher, while top 1,000 creators earned an average of $1.3 million in 2025, an increase of over 50% year-over-year.
  • Roblox will discontinue providing full-year guidance after 2026, shifting to quarterly guidance only starting in 2027.
Feb 5, 2026, 9:06 PM
Roblox Implements Global Facial Age Verification for Chat
RBLX
Legal Proceedings
New Projects/Investments
  • Roblox has begun a global rollout of mandatory facial age verification for in-game chat, with expansion to the U.S. starting around January 7, 2026.
  • The system utilizes facial age-estimation via a 3D selfie scan, processed by a third-party vendor named Persona, with images deleted immediately after processing.
  • Verified users are assigned to specific age-group buckets (e.g., Under 9, 9-12, 13-15, 16-17, 18-20, 21+) which determine their communication capabilities within the platform.
  • This rollout is a direct response to mounting legal pressure, including lawsuits from multiple state attorneys general, driving the company's increased safety measures.
  • Roblox reports that tens of millions of daily users have completed these checks, and over half of users in initial test markets finished verification.
Jan 6, 2026, 12:54 PM
Roblox Child Sexual Exploitation Lawsuits Centralized in Federal Court
RBLX
Legal Proceedings
  • The U.S. Judicial Panel on Multidistrict Litigation (JPML) has ordered the centralization of federal lawsuits alleging child sexual exploitation and assault facilitated through the Roblox gaming platform.
  • This litigation, In re: Roblox Corporation Child Sexual Exploitation and Assault Litigation, MDL No. 3166, will be overseen by Chief U.S. District Judge Richard Seeborg in the Northern District of California.
  • The decision consolidates 31 existing actions and identifies 48 additional related cases, all alleging that child predators used Roblox to exploit minors.
  • Roblox and other defendants opposed centralization, but the JPML rejected their arguments, citing the need for efficiency and consistency in complex discovery and pretrial proceedings.
Dec 12, 2025, 7:30 PM
Roblox to Implement Mandatory Facial Age Verification for Chat
RBLX
Legal Proceedings
New Projects/Investments
  • Roblox will mandate age verification for chat features, requiring users to either upload an ID or use a video/photo "selfie" for facial age estimation.
  • Enforcement of this policy will begin in Australia, New Zealand, and the Netherlands in early December, with a global mandate by early January 2026.
  • This initiative is a direct response to multiple lawsuits, state investigations, and public criticism concerning child safety failures on the platform.
  • Roblox plans to assign users to one of six age groups and restrict chat capabilities for minors to communication with peers or nearby age groups.
  • The company currently has over 151 million daily average users, with roughly one-third of these users being younger than 13.
Nov 18, 2025, 1:02 PM
Roblox announces Q3 2025 results and Q4/FY 2025 guidance
RBLX
Earnings
Guidance Update
Revenue Acceleration/Inflection
  • Roblox reported Q3 2025 revenue of $1,359.6 million, a 48% increase year-over-year, and bookings of $1,921.8 million, up 70% year-over-year.
  • The company posted a consolidated net loss of $(257.4) million for Q3 2025, compared to a net loss of $(240.4) million in Q3 2024, while Adjusted EBITDA was $45.7 million, a 17% decrease from Q3 2024.
  • Average Daily Active Users (DAUs) reached 151.5 million in Q3 2025, representing a 70% year-over-year growth, and hours engaged totaled 39.6 billion, an increase of 91% year-over-year.
  • Free cash flow for Q3 2025 was $442.6 million, marking a 103% increase from Q3 2024.
  • For Q4 2025, Roblox provided revenue guidance between $1,350.0 million and $1,400.0 million, and bookings guidance between $2,000.0 million and $2,050.0 million.
Oct 30, 2025, 12:30 PM