RC
Roblox Corp (RBLX)·Q4 2024 Earnings Summary
Executive Summary
- Roblox delivered a clean beat versus its own Q4 guidance on every guided line: revenue $988.2M (+32% y/y), bookings $1.362B (+21% y/y), Adjusted EBITDA $65.6M, CFO $184.5M, and FCF $120.6M, with management citing strength in mobile/desktop and a strong December/January momentum despite lapping 2023 console launches and FX headwinds .
- FY24 also exceeded updated guidance, with revenue $3.602B (+29% y/y), bookings $4.369B (+24%), and FCF $641.3M (+417% y/y), while margins improved >620 bps y/y, evidencing operating leverage .
- 2025 outlook guides revenue to $4.245B–$4.345B and bookings to $5.20B–$5.30B, with Adjusted EBITDA $190M–$265M and FCF $800M–$860M; Q1’25 bookings growth expected to outpace 2H growth given tough Q3’24 compares .
- Potential stock catalysts: consistent guidance beats, visible bookings acceleration exiting December and into January, product/AI roadmap (3D foundational model, paid access, AI creation) and monetization/ads initiatives; offset by continued GAAP losses and lapping of console comps .
What Went Well and What Went Wrong
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What Went Well
- Broad-based beats vs guidance: Q4 revenue, bookings, Adj. EBITDA, CFO and FCF all at/above the top end of ranges; FY24 also above ranges .
- User and engagement metrics remained strong: Q4 DAUs 85.3M (+19% y/y), hours 18.7B (+21% y/y), average monthly unique payers 18.9M (+19% y/y), with ABPDAU $15.97 and ABPMUP $23.97 .
- Operating leverage: FY24 margins improved by over 620 bps; Q4 personnel costs ex-SBC flat y/y and infra/trust & safety costs up only ~2% y/y despite scale (13% of revenue/9% of bookings) .
- Quote: “We delivered Q4 2024 results at or above the guidance… revenue and bookings grew by 29% and 24%… margins improved by over 620 bps; and cash flow from operations grew by 79%” – CFO Michael Guthrie .
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What Went Wrong
- GAAP losses persist: Q4 consolidated net loss $(221.1)M; FY24 consolidated net loss $(940.6)M, despite improving cash generation .
- Sequential DAU step-down vs Q3 tied to lapping PlayStation launch and Xbox updates from Oct’23; Eastern Europe weaker (notably Turkey) weighed on DAU growth mix .
- FX headwinds and tough console comps tempered headline growth rates; management highlighted stronger growth in mobile/desktop (+26% in Q4; +27% in December), while prepaid/console growth normalized to ~22% by December .
Financial Results
Headline P&L, Cash Flow and Bookings (oldest → newest)
Margins (calculated from company-reported figures; negative indicates loss)
Note: Margins are calculated by the analyst using company-reported revenue, loss from operations, and consolidated net loss; see cited sources for underlying values.
KPIs and Engagement (oldest → newest)
Non‑GAAP adjustments and accounting effects
- Adjusted EBITDA excludes changes in deferrals (Q4: +$381.8M deferred revenue, -$65.2M deferred cost; total +$316.5M) and non-cash items (e.g., SBC) .
- Change in estimated average lifetime of a paying user from 28 to 27 months increased Q4 revenue by $12.7M and Q4 cost of revenue by $2.6M; FY24 impact +$98.0M revenue and +$20.4M cost of revenue .
Guidance Changes
Earnings Call Themes & Trends
Management Commentary
- CEO David Baszucki: “Q4 revenue, $988 million, up 32%… Q4 bookings, $1.362 billion, up 21%… DAUs… 85.3 million, up 19%,” highlighting >50% DAU growth in Japan/India and strong 13+ cohort .
- CFO Michael Guthrie: “By December… mobile and desktop bookings were 27% growth and prepaid and console were 22% growth… that continued into the first quarter,” and noted working capital seasonality: negative in Q4, positive in Q1 .
- CFO on 2025 margin drivers: planning headcount adds mid-to-high teens while maintaining cost leverage; continued infra/trust & safety cost-to-serve improvements; COGS leverage is a potential upside not embedded in guidance .
- CEO on AI roadmap: 3D foundational model in Studio; text generation for AI characters; in‑experience 3D generation (e.g., fashion creation) envisioned in 1H’25 .
Q&A Highlights
- Path to 10% of game content market: Focus on enabling high‑fidelity genres (e.g., battle royale on low‑end Android with cloud‑assisted 3D streaming scaling up to high‑end PC), transparent discovery, and improved developer economics (paid access up to 70% in some cases) .
- Advertising: expanding product set (streaming video, user‑initiated video, sponsor tiles, shopping ads); negligible contribution embedded in 2025 outlook; breakout disclosure when scale is meaningful .
- DAU/console comps and regions: Lapping PlayStation launch/Xbox updates; Eastern Europe softness (Turkey); India significant whitespace with >50% DAU growth .
- Developer economics and AI: Differential pricing increases share to developers while allowing margin improvement via COGS efficiency; AI tools (Assistant, auto‑setup) improving productivity; paid access pipeline not seen as cannibalistic .
- Consensus context: Management noted their implied Q1’25 EBITDA was ~9% above “your consensus,” and explained Q4/Q1 working capital dynamics impacting CFO/FCF seasonality .
Estimates Context
- We attempted to retrieve S&P Global consensus for revenue/EPS/EBITDA and target price, but the request hit a daily limit and was unavailable at this time. Values retrieved from S&P Global were unavailable due to access limits.
- Management indicated their implied guidance compared favorably to street models, stating they were “about 9% ahead of your EBITDA numbers,” while emphasizing working capital seasonality in Q4/Q1 when comparing CFO/FCF to EBITDA .
Key Takeaways for Investors
- Execution strength: Q4 and FY24 both exceeded guidance across revenue, bookings, Adj. EBITDA and cash flow, underscoring durable operating leverage despite GAAP losses .
- Momentum into Q1: December strength persisted into January; Q1’25 bookings growth guided 22%–24%, with higher 1H than 2H growth given very tough Q3’24 comps .
- Monetization levers: Differential pricing, dynamic price optimization and paid access should support sustained bookings growth and higher developer earnings, with potential COGS leverage upside not embedded in 2025 guidance .
- AI and discovery flywheel: 200+ AI pipelines, open‑sourced voice safety, Roblox Assistant, and planned 3D foundational model/text-gen NPCs can stimulate content velocity and engagement, reinforcing discovery gains beyond top titles .
- Risk watch: Continued consolidated net losses, FX headwinds, console compare noise, and regional variability (e.g., Turkey) could modulate near‑term KPIs; however, infra/trust & safety cost discipline is evident .
- Engagement quality: 13+ user growth and genre expansion (RPG, sports/racing, action) broaden TAM; notable ecosystem developments like Voldex acquiring Brookhaven highlight third‑party investment and maturation of top experiences .
- Cash generation: FY25 FCF guided to $800–$860M with CFO $1.05–$1.11B, supporting continued platform investment while maintaining leverage to scale .
Appendix: Additional Context
- FY24 Non‑GAAP reconciliations and deferral dynamics are provided in the press release and 8‑K shareholder letter .
- Liquidity: Cash, equivalents and investments totaled ~$4.02B at 12/31/24; net liquidity ~$3.01B .
- Accounting: The April 1, 2024 lifetime change (28→27 months) increased FY24 revenue by $98.0M and cost of revenue by $20.4M; Q4 impact was +$12.7M revenue and +$2.6M cost of revenue .