TT
TAKE TWO INTERACTIVE SOFTWARE INC (TTWO)·Q1 2026 Earnings Summary
Executive Summary
- Q1 FY26 delivered Net Bookings of $1.42B, exceeding the company’s guidance range, with GAAP net revenue of $1.50B (+12% YoY) and GAAP net loss narrowing to $11.9M ($0.07 per share) as mobile titles and NBA 2K25 outperformed expectations .
- Management raised FY26 outlook: Net Bookings to $6.05–$6.15B (from $5.90–$6.00B), GAAP net revenue to $6.10–$6.20B, and improved expected GAAP net loss per share to $(2.40)–$(2.05), reflecting strong start and pipeline confidence .
- S&P Global consensus for Q1: revenue $1.32B and Primary EPS $0.27; TTWO beat with actual revenue $1.50B and Primary EPS $0.65, signaling estimate revisions higher near term (values from S&P Global*) .
- Near-term catalysts: Mafia: The Old Country (Aug 8), NBA 2K26 (Sep 5), Borderlands 4 (Sep 12); FY26 mix remains mobile-heavy with RCS at 84% of GAAP net revenue and 83% of Net Bookings; management expects mobile moderation and GTA Online decline later in FY26—watch opex ramp and guidance durability .
What Went Well and What Went Wrong
What Went Well
- Net Bookings and GAAP net revenue exceeded internal guidance; CEO: “Net bookings…meaningfully above the high end of our expectations,” driven by mobile hits (Toon Blast, Match Factory!, Color Block Jam) and NBA 2K/GTA franchises .
- RCS strength: Net Bookings from recurrent consumer spending grew 17% and accounted for 83% of Net Bookings; GAAP RCS +14% to 84% of revenue, underpinning durability of live services .
- Pipeline visibility: Raised FY26 Net Bookings outlook to $6.05–$6.15B; management reiterated confidence in multi-year trajectory and record FY27 bookings (GTA VI in FY27) .
What Went Wrong
- Operating cash flow remained negative in Q1 (net cash used in operations $(44.7)M) due to working capital movements; UA investment elevated at Zynga to support momentum, while personnel costs lifted opex modestly on a management basis .
- Management flagged anticipated moderation in mature mobile titles and expects GTA Online to decline over FY26, tempering RCS growth vs Q1 strength (FY26 RCS +~4% revised from flat) .
- Q2 opex to grow ~7% YoY on a management basis, driven by marketing for strong release slate; watch opex leverage against raised top-line .
Financial Results
Quarterly Performance vs Prior Periods
Segment/Channel Mix (YoY Q1 comparison)
KPIs
Guidance Changes
Earnings Call Themes & Trends
Management Commentary
- CEO: “We are raising our Fiscal Year 2026 Net Bookings outlook to $6.05 to $6.15 billion as a result of our strong start to the fiscal year… exceptional confidence in our multi-year outlook” .
- CFO: “First quarter net bookings of $1.42 billion… significantly above our guidance… RCS grew 17% and accounted for 83% of net bookings… raising net bookings outlook to $6.05–$6.15 billion” .
- President: “This is one of the strongest lineups in 2K’s history… positioning us to deliver best-in-class gameplay and outstanding financial results” .
Q&A Highlights
- Pricing environment: Borderlands 4 at $70; TTWO emphasizes delivering more value than price charged and maintaining variable pricing across life cycles .
- Mobile trajectory: Q1 strong across marquee titles but management forecasts moderation in mature titles and hyper/hybrid casual lifecycle curves; expects slight growth for mobile in Q2 .
- Capital allocation: ~$2B cash, net leverage ~1.2x; priorities remain organic growth, selective/accretive M&A (e.g., Gearbox), and opportunistic buybacks at deep value .
- D2C/open ecosystems: Court rulings supportive; TTWO already enabling web store currency purchases for most mobile games; focus on fair distribution costs across channels .
- Macro tone: CEO expects modest GDP growth and selectivity in consumer spend; TTWO’s focus on quality positioned to win share even in cautious environments .
Estimates Context
Values retrieved from S&P Global*.
Implication: Both revenue and Primary EPS materially beat consensus, driven by mobile outperformance and outsized engagement/monetization in NBA 2K and GTA Online, supporting FY26 guidance raise .
Key Takeaways for Investors
- Q1 beat on revenue/Net Bookings and improved profitability metrics reflect stronger-than-expected mobile and NBA 2K engagement; expect positive estimate revisions near term (S&P Global*) .
- FY26 guidance raised across bookings, revenue, EBITDA, and per-share loss—narrative shifts toward execution of a loaded H2 slate and FY27 scale with GTA VI .
- Watch Q2: heavy release slate and elevated marketing imply opex growth; gauge opex leverage as bookings scale and RCS mix persists .
- RCS dominance (84% of GAAP revenue, 83% of bookings) underscores durability but increases sensitivity to live-ops cadence and player engagement quality .
- Mobile moderation expected later in FY26; monitor performance of Match Factory!, Color Block Jam, and D2C conversion to offset legacy title aging .
- Platform expansion (Switch 2) and pricing discipline (value-first) should broaden reach without undermining monetization; subscription and D2C channels add optionality .
- Risk-reward: execution on major launches (Mafia, NBA 2K26, Borderlands 4) is critical for sustaining raised outlook; any delays or engagement shortfalls could challenge FY26 trajectory .