Sign in

TAKE TWO INTERACTIVE SOFTWARE (TTWO)

Take-Two Interactive Software, Inc. (TTWO) is a prominent developer, publisher, and marketer of interactive entertainment products for a global audience. The company operates through several well-known labels, including Rockstar Games, 2K, Private Division, and Zynga, offering products for console gaming systems, PC, and mobile platforms. These products are distributed via physical retail, digital download, online platforms, and cloud streaming services . A significant portion of their revenue is derived from popular franchises, with Grand Theft Auto being a major contributor . Recurrent consumer spending, including virtual currency and in-game purchases, forms a substantial part of their business model .

  1. Grand Theft Auto Franchise - Develops and markets the Grand Theft Auto series, a major revenue driver known for its open-world action-adventure games.
  2. Recurrent Consumer Spending - Generates revenue through virtual currency, add-on content, in-game purchases, and in-game advertising, contributing significantly to the company's financial performance.
  3. Rockstar Games - Produces and publishes high-quality games, including the Grand Theft Auto series, known for their immersive storytelling and expansive worlds.
  4. 2K - Offers a diverse range of games, including sports titles like NBA 2K, catering to various gaming audiences.
  5. Zynga - Focuses on mobile gaming, delivering popular social games and interactive experiences on mobile platforms.
  6. Private Division - Publishes independent games, supporting and promoting innovative titles from smaller development teams.
  7. International Sales - Engages in global distribution, with a significant portion of revenue generated from markets outside the U.S.

You might also like

NamePositionExternal RolesShort Bio

Karl Slatoff

ExecutiveBoard

President

Partner at ZMC

President since 2013. Previously COO (2010-2013) and EVP (2008-2010). Extensive experience in operations and strategy.

View Report →

Strauss Zelnick

ExecutiveBoard

Chairman and CEO

Founder & Partner at Zelnick Media Capital (ZMC); Board Member at Starwood Property Trust, Inc.; Member of the Entertainment Software Association Board

CEO since 2011, Chairman since 2007. Extensive experience in media and entertainment. Former Chairman of ESA (2014-2017).

View Report →

Daniel Emerson

Executive

EVP and Chief Legal Officer

None

Chief Legal Officer since 2014. Oversees legal and regulatory matters. Compensation includes $850,000 base salary and bonus eligibility.

Lainie Goldstein

Executive

Chief Financial Officer (CFO)

Director and Audit Committee Member at Phreesia, Inc.

CFO since 2007. Oversees finance, investor relations, and corporate communications. CPA with prior experience at Nautica Enterprises and Grant Thornton LLP.

Ellen Siminoff

Board

Director

Board Member at BigCommerce and Verifone; Board of Overseers at Hoover Institution; Advisory roles at Stanford and Princeton

Joined TTWO board in 2022 after Zynga acquisition. Former CEO of Shmoop University and Efficient Frontier. Founding executive at Yahoo!.

J Moses

Board

Director

Advisor to SimulMedia, GRID, Atlas Earth, and OnlyHands; Principal at Optin Studios

Independent director since 2007. Extensive media experience, including roles as CEO of UGO Networks and President of MTV Russia.

LaVerne Srinivasan

Board

Lead Independent Director

VP of National Program and Program Director for Education at Carnegie Corporation of New York; Advisory roles at multiple education-focused organizations

Board member since 2017. Extensive experience in education, technology, and entertainment. Former Deputy Chancellor for NYC Department of Education.

Michael Sheresky

Board

Director

Partner at United Talent Agency

Independent director since 2007. Extensive experience in entertainment and talent representation. Former Senior VP at William Morris Agency.

William "Bing" Gordon

Board

Director

Partner at Kleiner Perkins; Board Member at Duolingo, Truecaller, and several private companies; Special Advisor to Amazon (until 2023)

Joined TTWO board in 2022 after Zynga acquisition. Co-founder of EA and former Chief Creative Officer. Recognized with Lifetime Achievement Award by AIAS.

  1. With the increasing costs and complexities of game development, how do you plan to balance investing in new IP versus focusing on existing successful franchises to ensure sustainable growth in a maturing industry?
  2. Considering the competitive nature of the sports gaming market and your current portfolio, what specific strategies are you implementing to expand your presence in major sports genres beyond basketball, and how do you plan to overcome barriers in acquiring licenses for other big sports?
  3. Given the delays in releasing the seven core titles you mentioned earlier this fiscal year, with line of sight on only four, have any titles been pushed back, and how will this impact your financial guidance and pipeline expectations?
  4. With record net bookings anticipated for fiscal '26 and '27, can you provide more clarity on how you plan to sustain growth beyond the major releases like Mafia, Borderlands, and GTA VI, especially considering the challenges in maintaining momentum in subsequent years?
  5. As the mobile gaming landscape evolves, particularly in terms of advertising and user acquisition costs, how are you adapting your strategies to maintain growth in your mobile division, and do you see the need to rely more on third-party platforms like Chartboost, or can your internal resources suffice?

Research analysts who have asked questions during TAKE TWO INTERACTIVE SOFTWARE earnings calls.

Andrew Marok

Raymond James Financial

4 questions for TTWO

Also covers: BMBL, DSP, DV +10 more

Eric Handler

Roth Capital Partners, LLC

4 questions for TTWO

Also covers: BOWL, CNK, DDI +8 more

Christopher Schoell

UBS

3 questions for TTWO

Also covers: ASTS, CCOI, EA +2 more

Douglas Creutz

TD Cowen

3 questions for TTWO

Also covers: CRSR, EA, PLTK

Michael Hickey

The Benchmark Company, LLC

3 questions for TTWO

Also covers: CNK, EA, GAMB +8 more

Clayton Griffin

MoffettNathanson

2 questions for TTWO

Also covers: EA

Colin Sebastian

Baird

2 questions for TTWO

Also covers: ABNB, AMZN, CART +9 more

Cory Carpenter

JPMorgan Chase & Co.

2 questions for TTWO

Also covers: ANGI, APP, BMBL +16 more

Eric Sheridan

Goldman Sachs

2 questions for TTWO

Also covers: ABNB, ACVA, AMZN +42 more

James Heaney

Jefferies

2 questions for TTWO

Also covers: APP, EA, IAC +9 more

Martin Yang

Oppenheimer & Co. Inc.

2 questions for TTWO

Also covers: AMBA, APP, CEVA +12 more

Matthew Cost

Morgan Stanley

2 questions for TTWO

Also covers: APP, COMP, CTV +8 more

Arthur Chu

Bank of America

1 question for TTWO

Also covers: APPS, CDLX, DT +1 more

Benjamin Soff

Deutsche Bank

1 question for TTWO

Also covers: LYV, NXST, NYT +1 more

Brian Pitz

BMO Capital Markets

1 question for TTWO

Also covers: CRTO, DKNG, DV +3 more

Chris Scholl

UBS

1 question for TTWO

Clay Griffin

MoffettNathanson LLC

1 question for TTWO

Doug Creutz

TD Cowen

1 question for TTWO

Also covers: EA, WMG

Ed Alter

Jefferies

1 question for TTWO

Also covers: OB

Jason Bazinet

Citigroup

1 question for TTWO

Also covers: APP, CTV, FWONK +18 more

Mike Hickey

The Benchmark Company LLC

1 question for TTWO

Also covers: CNK, EA, GAMB +7 more

Omar Dessouky

Bank of America

1 question for TTWO

Also covers: APP, DV, IAS +3 more
Program DetailsProgram 1
Approval DateN/A
End Date/DurationN/A
Total additional amount21.7 million shares
Remaining authorization10.0 million shares (as of 2024-12-21)
DetailsThe program allows for repurchase through various methods, including open market and privately negotiated transactions. It is flexible and may be suspended or discontinued at any time.
YearAmount Due (in millions)Debt TypeInterest Rate (%)% of Total Debt
2024$24.6 Convertible Notes0.25 0.7% = (24.6 / 3,655.1) * 100
2025$600.0 Senior Notes3.55 16.4% = (600.0 / 3,655.1) * 100
2026$500.0 Senior Notes5.00 13.7% = (500.0 / 3,655.1) * 100
2026$29.4 Convertible Notes0.00 0.8% = (29.4 / 3,655.1) * 100
2027$600.0 Senior Notes3.70 16.4% = (600.0 / 3,655.1) * 100
2028$800.0 Senior Notes4.95 21.9% = (800.0 / 3,655.1) * 100
2029$300.0 Senior Notes5.40 8.2% = (300.0 / 3,655.1) * 100
2032$500.0 Senior Notes4.00 13.7% = (500.0 / 3,655.1) * 100
2034$300.0 Senior Notes5.60 8.2% = (300.0 / 3,655.1) * 100

Competitors mentioned in the company's latest 10K filing.

CompanyDescription

Activision Blizzard

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

Embracer Group AB

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

Playrix

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

Scopely

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

Tencent

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

Ubisoft Entertainment S.A.

The company competes with other interactive entertainment companies, including those offering mobile games, that range in size and cost structure from very small with limited resources to very large with greater financial, marketing, technical, and other resources than theirs.

The company competes for both licenses to properties and the sale of interactive entertainment software with Sony, which is a large developer and marketer of software for its own platforms.

The company competes for both licenses to properties and the sale of interactive entertainment software with Microsoft, which is a large developer and marketer of software for its own platforms.

Nintendo

The company competes with Nintendo for the sale of interactive entertainment software.

The company faces competition from high-profile companies with significant online presences with new and expanded mobile gaming offerings, such as Apple.

The company faces competition from high-profile companies with significant online presences with new and expanded mobile gaming offerings, such as Google.

CustomerRelationshipSegmentDetails

Apple

Digital storefront for mobile transactions

Mobile

Exceeded 10% of FY 2025 net revenue ; included in top 5 customers representing 81.0% of net revenue , part of the 72.1% of gross A/R.

Sony

Licensing for PlayStation console publishing

Console

Exceeded 10% of FY 2025 net revenue ; included in top 5 customers representing 81.0% of net revenue , part of the 72.1% of gross A/R.

Google

Digital storefront for mobile transactions

Mobile

Exceeded 10% of FY 2025 net revenue ; included in top 5 customers representing 81.0% of net revenue , part of the 72.1% of gross A/R.

Microsoft

Licensing for Xbox console publishing

Console

Exceeded 10% of FY 2025 net revenue ; included in top 5 customers representing 81.0% of net revenue , part of the 72.1% of gross A/R.

NameStart DateEnd DateReason for Change
Ernst & Young LLP2006 PresentCurrent auditor

Notable M&A activity and strategic investments in the past 3 years.

CompanyYearDetails

The Gearbox Entertainment Company, Inc.

2024

Acquisition valued at $460 million through newly issued Take-Two common shares, completed on June 11, 2024, that added key creative IP (including Borderlands, Tiny Tina’s Wonderlands, Homeworld, among others) and an assembled workforce with expected synergies, despite initial net loss contributions.

Popcore GmbH

2022

Undisclosed financial terms acquisition by Rollic (a Zynga subsidiary) aimed at strengthening its position in hyper-casual mobile gaming by leveraging Popcore’s expertise in ad-driven, free-to-play games and its strong development team based in Berlin.

Zynga Inc.

2022

Enterprise value of $12.7 billion with consideration combining cash, stock, and replacement equity awards, the deal expanded Take-Two’s portfolio in mobile gaming, delivered significant developed game technology, branding assets, and goodwill, and was partly funded through a $2.7 billion senior notes offering.

Recent press releases and 8-K filings for TTWO.

Take-Two announces Borderlands 4 launch
·$TTWO
Product Launch
  • 2K and Gearbox Software released Borderlands 4 worldwide on PS5, Xbox Series X|S, and PC; Nintendo Switch version arrives October 3, 2025
  • Title features four new Vault Hunters, billions of weapons, seamless zone traversal, new traversal mechanics, and instanced loot with dynamic co-op for up to four players
  • Available in three editions: Standard ($69.99), Deluxe ($99.99), and Super Deluxe ($129.99), each offering tiered digital content
  • Post-launch support includes a roadmap of free and paid DLC packs, with details forthcoming on www.borderlands.com
Sep 12, 2025, 1:00 PM
Take-Two reports strong quarterly performance and confirms GTA 6 release timeline
·$TTWO
Earnings
Guidance Update
Product Launch
  • Take-Two confirms GTA 6 remains on track for May 26, 2026 release, with CEO expressing very high conviction in the timeline.
  • Delivered a strong Q1, raised full-year guidance, and saw performance across all labels with two new mobile hits—Match Factory and Color Block Jam—driving new customer growth.
  • 2K label highlights include NBA 2K25 selling 11.5 million units and recurrent consumer spending up 48% YoY; WWE series strong and pipelines include Mafia: The Old Country, Borderlands 4 and new NBA 2K.
  • Exploring AI to improve efficiencies but anticipates production costs will remain high, underscoring the challenge of creating hit titles.
Aug 11, 2025, 3:52 PM
Take-Two Interactive opens Borderlands 4 pre-orders
·$TTWO
Product Launch
  • Borderlands 4 pre-orders are now open with a global release on September 12, 2025 for PS5, Xbox Series X|S, and PC (later on Nintendo Switch 2).
  • Game editions priced at $69.99 (Standard), $99.99 (Deluxe), and $129.99 (Super Deluxe), each offering increasing amounts of post-launch content.
  • All pre-orders include the Gilded Glory Pack, featuring exclusive skins and an ECHO-4 Drone Skin.
  • A robust roadmap of free and paid post-launch content—new missions, regions, gear, vehicles, and challenges—will support the title post-launch.
Jun 16, 2025, 2:20 PM
Take-Two Announces Public Offering Pricing
·$TTWO
New Projects/Investments
  • Public Offering Details: The company priced an underwritten offering of 4,750,000 shares at $225.00 per share, with an option for an additional 712,500 shares.
  • Financial Impact: The expected net proceeds are approximately $1.04 billion, rising to $1.19 billion if the option is fully exercised, intended for general corporate purposes including debt repayment and future acquisitions.
  • Closing Date: The offering is scheduled to close on May 22, 2025.
May 22, 2025, 12:00 AM
Take-Two Interactive Q4 2025 Earnings, Results & Guidance Update
·$TTWO
Earnings
Guidance Update
Product Launch
Revenue Acceleration/Inflection
  • Q4 2025 GAAP Net Revenue was $1,583 million (within guidance $1,519–$1,619 million) with a GAAP Net Loss of $(3,726) million and EPS of $(21.08) .
  • Q4 2025 Net Bookings reached $1.58 billion, topping guidance and reflecting a 17% YoY increase .
  • Fiscal 2025 Net Bookings totaled $5.65 billion, underscoring strong performance across key labels .
  • Provided FY 2026 guidance of $5.9–6.0 billion in net bookings .
  • Recurrent Consumer Spending grew by 14%, surpassing expectations .
  • Highlighted key game releases including NBA 2K25, Civilization VII, WWE 2K25 and noted record engagement with a GTA trailer achieving 475 million views in 24 hours .
  • Outlined a robust pipeline with 13 titles planned for fiscal 2026 and an extended schedule through fiscal 2027 and 2028, including the upcoming release of Grand Theft Auto VI in FY 2027 .
May 15, 2025, 8:31 PM
Take-Two Interactive Software Announces Q4/FY 2025 Update and GTA VI Release
·$TTWO
Product Launch
Guidance Update
  • Growth guidance reiterated: The company expects sequential increases and record net bookings in Fiscal 2026 and 2027.
  • GTA VI release update: Rockstar Games has announced the new release date for Grand Theft Auto VI on May 26, 2026, now set for Fiscal Year 2027.
  • Financial results timeline: Take-Two will report its Q4 and Fiscal 2025 results on May 15, 2025, with further details provided in the document.
May 2, 2025, 12:00 AM