Earnings summaries and quarterly performance for ELECTRONIC ARTS.
Executive leadership at ELECTRONIC ARTS.
Board of directors at ELECTRONIC ARTS.
Research analysts who have asked questions during ELECTRONIC ARTS earnings calls.
Andrew Marok
Raymond James Financial
4 questions for EA
Douglas Creutz
TD Cowen
4 questions for EA
Christopher Schoell
UBS
3 questions for EA
Eric Handler
Roth Capital Partners, LLC
3 questions for EA
Colin Sebastian
Baird
2 questions for EA
Eric Sheridan
Goldman Sachs
2 questions for EA
James Heaney
Jefferies
2 questions for EA
Clayton Griffin
MoffettNathanson
1 question for EA
Cory Carpenter
JPMorgan Chase & Co.
1 question for EA
Matthew Cost
Morgan Stanley
1 question for EA
Michael Hickey
The Benchmark Company, LLC
1 question for EA
Mike Hickey
The Benchmark Company LLC
1 question for EA
Recent press releases and 8-K filings for EA.
- Shareholders approved a $55 billion take-private by a consortium led by Saudi Arabia’s Public Investment Fund at $210 per share, with PIF to end up with about 93.4% ownership.
- The transaction, the largest going-private deal in the video-game industry’s history, still requires government and regulatory clearance and is targeted to close in Q1 2027.
- EA reported $1.883 billion in revenue and $1.11 in adjusted EPS for Q3 2025, missing elevated expectations and limiting near-term upside.
- The deal has drawn mixed reactions, with proponents citing fresh growth capital and critics raising ethical and influence concerns over major Saudi ownership.
- Record date for voting was November 19, 2025; shareholders of record as of that date could vote electronically or by proxy.
- A quorum was reached with 203,451,107 shares (over 81% of outstanding) present in person or by proxy.
- Stockholders approved all three proposals, including the merger agreement, advisory vote on named executive officer compensation, and authority to adjourn for additional proxies if needed.
- Final voting results will be filed with the SEC on a Form 8-K.
- Electronic Arts held its special meeting on Dec 22, 2025, with a record date of Nov 19, 2025, and proxy materials distributed on Nov 20, 2025.
- A quorum was met with 203,451,107 shares (over 81%) of outstanding stock present or by proxy.
- The Board recommended approval of three proposals: the Merger Agreement with Oak-Eagle AcquireCo/MergerCo, an advisory vote on executive compensation related to the merger, and authority to adjourn for additional proxies if needed.
- All three proposals were approved by the requisite vote and the meeting was adjourned.
- At EA's Special Meeting on December 22, 2025, a quorum was established with 81% of outstanding shares present or represented (record date November 19, 2025).
- Proposal 1: Adoption of the Merger Agreement dated September 28, 2025, among EA, Oak Eagle Acquire Co., and Oak Eagle Merger Co.; Board recommended FOR; approved.
- Proposal 2: Advisory approval of compensation payable to Named Executive Officers in connection with the merger; Board recommended FOR; approved.
- Proposal 3: Approval to adjourn the meeting to solicit additional proxies if necessary; Board recommended FOR; approved.
- All results will be filed on Form 8-K; the meeting adjourned at 2:03 PM.
- Consortium-led $55 billion leveraged buyout will take Electronic Arts private, with Saudi Arabia’s PIF owning 93.4%, Silver Lake 5.5%, and Affinity Partners 1.1%.
- The transaction, the largest leveraged buyout in history, is pending regulatory and shareholder approval and is expected to close next year.
- EA’s revenues have stagnated over the past three fiscal years, underscoring pressure within the video game sector.
- Suspended trading and delayed release of H1 fiscal 2025-26 results to curb speculation; report due before markets open on November 21, 2025.
- CFO Frederick Duguet cited the need for extra time to finalize the semester’s closing and review strategic options.
- Delay has fueled acquisition speculation by Tencent, which holds a stake in Ubisoft and recently formed Vantage Studios, acquiring key franchise rights.
- Ongoing cost-cutting measures since 2023 include studio closures and over 3,000 layoffs as shares have fallen nearly 50% this year amid industry headwinds.
- EA reported net bookings of $1.818 billion for the quarter, down 13% YoY, while Madden NFL 26 and Apex Legends returned to bookings growth.
- Q2 net revenue was $1.839 billion; operating cash flow was $130 million for the quarter and $1.872 billion on a trailing twelve-month basis.
- EA repurchased 2.3 million shares for $375 million in Q2 and has repurchased 17.5 million shares for $2.5 billion TTM; declared a $0.19 per share quarterly dividend payable December 23, 2025.
- The successful launches of skate. and Battlefield 6 underscore EA’s strategy to drive long-term community engagement and growth.
- EA reported Q2 FY26 net bookings of $1.818 B, down 13% YoY, driven by the absence of the prior-year College Football release.
- Net revenue was $1.839 B, with net income of $137 M (diluted EPS $0.54).
- Operating cash flow reached $130 M for the quarter and $1.872 B on a trailing twelve-month basis.
- The company repurchased 2.3 M shares for $375 M and declared a quarterly dividend of $0.19/share, payable December 23, 2025.
- EA and the NFL have extended their exclusive Madden NFL license through at least April 2031.
- The agreement includes expanded content for EA Sports College Football and new large-scale interactive fan experiences.
- EA initially considered giving up exclusivity, but the NFL insisted on maintaining a sole licensee, prompting EA to continue the partnership.
- EA has paid a significant premium to retain exclusive NFL rights after over 20 years of exclusivity.
- EA SPORTS and the NFL have signed an expanded, multi-year exclusive agreement to grow and innovate the Madden NFL franchise and broader football ecosystem.
- Madden NFL remains the sole authentic NFL simulation game, with the deal also backing new content for EA SPORTS College Football and entirely new, large-scale interactive experiences for fans.
- The Madden NFL franchise sees 2 billion games played annually and the equivalent of 23,000 NFL seasons simulated daily, underscoring its global reach and engagement.
Quarterly earnings call transcripts for ELECTRONIC ARTS.
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