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    Electronic Arts Inc (EA)

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    Electronic Arts (EA) is a global leader in digital interactive entertainment, specializing in the development, marketing, publishing, and delivery of games, content, and services for game consoles, PCs, mobile phones, and tablets . EA's offerings include a diverse portfolio of intellectual property, featuring both wholly owned brands like Apex Legends, Battlefield, and The Sims, as well as licensed brands such as EA SPORTS FC and EA SPORTS Madden NFL . The company generates significant revenue through its live services, which provide additional content, subscription offerings, and other revenue streams beyond the sale of full games .

    1. Live Services - Provides extra content, subscription offerings, and other revenue streams, significantly contributing to EA's overall revenue.
    2. Wholly Owned Brands - Develops and markets popular game franchises such as Apex Legends, Battlefield, and The Sims, engaging global online communities.
    3. Licensed Brands - Offers games under licensed brands like EA SPORTS FC and EA SPORTS Madden NFL, focusing on annualized sports titles.
    NamePositionStart DateShort Bio
    Andrew WilsonChief Executive Officer, Chair of the BoardSeptember 2013Andrew Wilson has been serving as the Chief Executive Officer of Electronic Arts Inc. since September 2013 and was appointed as the Chair of the Board of Directors in August 2021. He joined EA in May 2000 .
    Stuart CanfieldExecutive Vice President and Chief Financial OfficerJune 20, 2023Stuart Canfield has served as the Executive Vice President and Chief Financial Officer of Electronic Arts (EA) since June 20, 2023. He joined EA in 2003 and has over 20 years of experience in various senior leadership positions .
    Laura MielePresident of EA Entertainment, Technology & Central DevelopmentJune 20, 2023Laura Miele has been with Electronic Arts (EA) since March 1996. She was appointed as the President of EA Entertainment, Technology & Central Development on June 20, 2023 .
    Mala SinghChief People OfficerOctober 2016Mala Singh has served as EA's Chief People Officer since October 2016. She was previously employed by EA from 2009 to 2013, serving as Vice President, Human Resources, EA Labels from 2011 to 2013 .
    Jacob SchatzExecutive Vice President of Global Affairs, Chief Legal Officer, Corporate SecretaryJune 2023Jacob Schatz has been with Electronic Arts (EA) since 1999, holding various roles within the company's legal department. He was appointed as General Counsel and Corporate Secretary in 2014 .
    Eric KellySenior Vice President and Chief Accounting OfficerAugust 2021Eric Kelly has served as Senior Vice President and Chief Accounting Officer at Electronic Arts (EA) since August 2021. He joined EA in 2003 and has held several positions within the company's finance organization .
    1. Can you elaborate on the factors that influence your decision to release games on both previous and current-generation consoles, particularly for major franchises like college football and Madden NFL, where some features are only available on Gen 9?
    2. Considering the sluggish growth trends in the industry over the past few years, what external dynamics do you believe are impacting demand, and how might these turn into catalysts for future growth?
    3. With the ongoing video game actors' strike, how do you assess the potential risk of disruption to your business in the near term, and at what point could this start affecting your release schedule?
    4. Regarding the Sims franchise as one of your tentpole brands, what specific strategies are you implementing to drive growth, such as reducing friction to bring in more players or expanding onto other platforms?
    5. How has your thinking evolved on free-to-play as a monetization strategy in the HD gaming market versus the multimodal monetization success you've experienced with EA Sports, and do you feel free-to-play has been dilutive to industry pricing power or gamers' perception of value?
    Program DetailsProgram 1
    Approval DateMay 2024
    End Date/DurationMay 9, 2027
    Total additional amount$5.0 billion
    Remaining authorization$4.403 billion
    DetailsProvides flexibility in capital allocation and returns value to shareholders. Can be modified, suspended, or discontinued at any time.
    YearAmount Due (Millions)Debt TypeInterest Rate (%)% of Total Debt
    2026400Senior Notes4.8021.1% = (400 / 1900) * 100
    2031750Senior Notes1.8539.5% = (750 / 1900) * 100
    2051750Senior Notes2.9539.5% = (750 / 1900) * 100

    Competitors mentioned in the company's latest 10K filing.

    • Established interactive entertainment companies - Compete with EA in developing games and services for consoles, PCs, and mobile devices .
    • Emerging start-ups - New entrants in the interactive entertainment industry .
    • Large, diversified technology companies - Compete with EA in the converging gaming, technology/internet, and entertainment industries .
    • Providers of different sources of entertainment - Such as movies, television, online casual entertainment, and music .
    CustomerRelationshipSegmentDetails
    Sony
    Platform partner (publishing)
    Console
    Direct sales represented 37% of total net revenue in FY 2024 and 32% in FY 2023.
    Microsoft
    Platform partner (publishing)
    Console
    Direct sales represented 16% of total net revenue in FY 2024 and 16% in FY 2023.
    NameStart DateEnd DateReason for Change
    KPMG LLP1987 PresentCurrent auditor

    Recent developments and announcements about EA.

    Financial Reporting

      Earnings Report

      ·
      Jan 22, 2025, 9:31 PM

      Electronic Arts (EA) has released preliminary earnings results for its third fiscal quarter of 2025, ending December 31, 2024. Below are the key highlights:

      Preliminary Q3 FY25 Results

      • Net Bookings: Approximately $2.215 billion.
      • GAAP Net Revenue: Approximately $1.883 billion.
      • GAAP Diluted Earnings Per Share: Approximately $1.11.

      Revised FY25 Outlook

      • Net Bookings: Updated to a range of $7.000 billion to $7.150 billion for the fiscal year ending March 31, 2025.
      • Global Football Performance: The franchise, which had seen double-digit growth in prior years, is now expected to decline by mid-single digits due to a slowdown in momentum during Q3.
      • Dragon Age Engagement: Approximately 1.5 million players engaged during the quarter, which is nearly 50% below expectations.

      CEO and CFO Statements

      • Andrew Wilson, CEO: Highlighted underperformance in key titles like Dragon Age and EA SPORTS FC 25 but expressed confidence in the company’s long-term strategy and a return to growth in FY26.
      • Stuart Canfield, CFO: Emphasized balancing future growth investments with operational discipline and reiterated confidence in EA’s financial framework.

      Upcoming Events

      • EA will release its full Q3 FY25 results on February 4, 2025, followed by a conference call at 2:00 PM PT (5:00 PM ET). The call will be accessible via dial-in or webcast (source link).

      Key Trends

      • Decline in Live Services Net Bookings: Initially projected to grow by mid-single digits, now expected to decline by the same margin.
      • Positive Player Feedback: Recent updates to EA SPORTS FC 25, including a gameplay refresh and Team of the Year update, have shown encouraging early results.

      For further details, EA’s financial results will be available on their investor relations website after the market closes on February 4, 2025.