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TAKE TWO INTERACTIVE SOFTWARE INC (TTWO)·Q4 2025 Earnings Summary
Executive Summary
- Q4 FY2025 net revenue was $1.58B (+13% y/y) and Net Bookings were $1.58B (+17% y/y), both at the top end of guidance; recurrent consumer spend drove 76–77% of mix .
- GAAP EPS was $(21.08) driven by a $3.55B goodwill impairment and $176.3M intangible impairments, overshadowing otherwise solid operating performance and a strong year for NBA 2K, GTA Online, Red Dead, and Zynga titles .
- FY2025 finished at the high end of guidance: Net Bookings $5.65B and GAAP revenue $5.63B; management introduced FY2026 guidance with Net Bookings of $5.9–$6.0B, EBITDA $508–$562M, and GAAP net loss per share of $(2.79)–$(2.45) as the company invests ahead of FY2027 (GTA VI) .
- GTA VI’s release was confirmed for May 26, 2026 (FY2027), with unprecedented engagement (Trailer 2: 475M views in 24 hours), reinforcing the multi‑year bookings growth narrative; stock catalysts include the impairment headline and GTA VI timing clarity .
- The company raised ~$1.04B via an equity offering post‑quarter to enhance flexibility for debt repayment and acquisitions .
What Went Well and What Went Wrong
What Went Well
- Net Bookings of $1.58B (+17% y/y) and GAAP net revenue of $1.58B (+13% y/y) both landed at the top of ranges; recurrent consumer spend accounted for ~77% of bookings and ~76% of revenue .
- NBA 2K delivered near‑record performance: recurrent consumer spending growth of 42%, nearly 10M units sold‑in (+7% vs 2K24), and significant DAU/MyCAREER engagement gains; “We expect to achieve record levels of Net Bookings” heading into FY2026–27 .
- Mobile momentum: Match Factory! and Toon Blast executed strong live‑ops and events, with Color Block Jam rapidly scaling to profitability and contributing meaningfully to mobile bookings .
What Went Wrong
- GAAP net loss of $(3.73)B and GAAP EPS of $(21.08) were driven by a $3.55B goodwill impairment and $176.3M intangible asset impairments; operating expenses rose 44% to $4.58B on these charges .
- Management expects FY2026 recurrent consumer spending to be flat y/y, with declines in mobile and GTA Online offset by NBA 2K, tempering near‑term momentum until FY2027’s GTA VI release .
- Q4 FY2025 EBITDA was $161.0M, below S&P Global consensus; management flagged higher development costs for titles “not technologically feasible” and elevated marketing as drivers of near‑term expense pressure .
Financial Results
Headline P&L and Bookings (y/y and q/q context)
Mix and Platform (Q4 2025 vs Q4 2024)
Net Bookings Mix (Q4 2025 vs Q4 2024)
Guidance Changes
Earnings Call Themes & Trends
Management Commentary
- CEO: “We expect to achieve record levels of Net Bookings that will establish a new baseline for our business and set us on a path of enhanced profitability” .
- CEO on GTA VI: “Consumer anticipation is unprecedented… Trailer 2… 475 million views in 24 hours” .
- CFO: “Operating expenses increased by 44% to $4.6 billion due to an impairment expense of $3.6 billion related to goodwill and acquired intangible assets” .
- CFO FY2026 mix: “We expect recurrent consumer spending to be flat… label breakdown roughly 45% Zynga, 39% 2K, 16% Rockstar Games” .
- CEO on mobile: “Zynga is the only company… regularly creating new native mobile hits… Match Factory!, and Color Block Jam” .
Q&A Highlights
- Goodwill impairment: partial impairment of one reporting unit; reflects updated long‑term expectations (no unit disclosed) .
- Operating margin trajectory: management sees no structural barriers to returning to low/mid‑20% operating margins over time; cost reduction and efficiency initiatives underway .
- Pricing approach: variable pricing to deliver “way more value than we charge,” with Mafia priced to maximize reach .
- RCS guidance: FY2026 RCS flat y/y with declines in mobile and GTA Online, offset by NBA 2K growth .
- Switch 2 and platforms: broader support planned (four titles), case‑by‑case platform selection to meet audience, growing importance of PC .
Estimates Context
Consensus (S&P Global) vs actuals for Q4 FY2025:
*Values retrieved from S&P Global.
Notes:
- GAAP EPS of $(21.08) was driven by impairment charges and is not the S&P “Primary EPS” (normalized) used for consensus comparison .
- EBITDA reported by the company ($161.0M) was below S&P consensus, reflecting higher development and marketing expenses and impairment effects in the period .
Key Takeaways for Investors
- Q4 delivered top‑end revenue and bookings despite a headline GAAP loss from impairments; core franchises and mobile execution remained strong .
- FY2025 finished at high end of bookings guidance; FY2026 guide implies mid‑single‑digit bookings growth ahead of FY2027’s GTA VI catalyst .
- Near‑term mix: RCS expected flat y/y in FY2026, with NBA 2K strength offsetting mobile/GTA Online moderation; label mix skews toward Zynga (45%) .
- GTA VI timing now explicit (May 26, 2026) with unprecedented trailer engagement; expect multi‑year bookings uplift beginning FY2027 .
- Margin trajectory intact long‑term (targeting low/mid‑20% operating margins) as cost programs and scale benefits materialize post‑FY2026 .
- Capital flexibility improved via ~$1.04B equity raise to support debt repayment and acquisitions; watch capital allocation updates .
- Trading setup: impairment headline can weigh on near‑term sentiment, but bookings beat, FY2026 guide, and GTA VI timing clarity are constructive catalysts into FY2026–27 .