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GCL Global Holdings (GCL)

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Earnings summaries and quarterly performance for GCL Global Holdings.

Research analysts who have asked questions during GCL Global Holdings earnings calls.

Recent press releases and 8-K filings for GCL.

GCL Global Holdings Ltd Reports Q4 2025 Financials, Acquisition, and Financing Activities
GCL
M&A
Earnings
Debt Issuance
  • GCL Global Holdings Ltd's subsidiary, Epicsoft Asia, completed the acquisition of Ban Leong Technologies Limited by August 26, 2025, making it a wholly-owned subsidiary as of September 30, 2025. The acquisition was financed by a $38.7 million secured term loan and $10.0 million cash on hand.
  • For the six months ended September 30, 2025, total revenues increased by 93.9% to approximately $98.7 million, primarily driven by the Ban Leong acquisition which contributed approximately $50.0 million.
  • The company reported a net loss attributable to shareholders of $(5,098,857) and a basic and diluted loss per share of $(0.04) for the six months ended September 30, 2025.
  • Between October 13, 2025, and January 15, 2026, subsidiary 4Divinity SG secured $13,000,000 through share subscription agreements for 5,200,000 ordinary shares at $2.50 per share.
8 days ago
GCL Announces First Half Fiscal Year 2026 Unaudited Financial Results
GCL
Earnings
Guidance Update
New Projects/Investments
  • GCL Global Holdings Ltd. reported revenues of $98.7 million for the first half of fiscal year 2026, marking a 93.9% increase from the prior year period, primarily driven by the acquisition of Ban Leong Technologies.
  • The company recorded a net loss of $5.6 million and an EBITDA loss of $2.7 million for the first half of FY 2026, compared to a net loss of $0.8 million and an EBITDA gain of $0.7 million in the same period last year.
  • GCL revised its full-year 2026 revenue guidance down to exceed $210 million (from $240 million) and gross profit to exceed $21 million (from $30 million), attributing the change to short-term delays in title releases.
  • Its publishing subsidiary, 4Divinity, received an additional $10.0 million strategic investment from ADATA Technology, bringing the total investment to $13.0 million and valuing 4Divinity at $250 million.
8 days ago
GCL Reports Strong Revenue Growth Amidst Net Loss in H1 FY2026 and Announces Strategic Investments
GCL
Earnings
M&A
New Projects/Investments
  • GCL reported revenues of $98.7 million for the first half of fiscal year 2026, representing a 93.9% increase from the prior year period, alongside a net loss of $5.6 million and an EBITDA loss of $2.7 million.
  • The company completed the acquisition of Ban Leong Technologies Limited, a consumer electronics and gaming hardware distributor.
  • GCL's publishing subsidiary, 4Divinity, secured an additional $10 million strategic investment from ADATA Technology Co., Ltd., bringing the total investment to $13 million at a $250 million valuation for 4Divinity.
  • Additionally, 4Divinity signed a non-binding memorandum of understanding to acquire a 60% equity stake in Alliance-Star International.
  • The company also released an official reveal trailer for its new game, "The Defiant," on January 28, 2026.
8 days ago
GCL Reports H1 FY2026 Results, Completes Acquisition, Secures Investment, and Revises Full-Year Guidance
GCL
Earnings
Guidance Update
M&A
  • GCL reported first half fiscal year 2026 revenues of $98.7 million, nearly doubling year-on-year, and a gross profit of $10.8 million, up 54.5%.
  • For H1 FY2026, the company recorded a net loss of $5.6 million and an EBITDA loss of $2.7 million, primarily due to integration costs and higher operating expenses related to the Ban Leong acquisition.
  • GCL completed the acquisition of Ban Leong Technologies and its publishing subsidiary, 4Divinity, secured an additional $10 million strategic investment from ADATA Technology, bringing the total investment to $13 million at a $250 million valuation.
  • The company revised its full-year fiscal year 2026 guidance, lowering expected revenues to exceed $210 million (from $240 million) and gross profit to above $21 million (from $30 million), citing delays in two game titles to fiscal year 2027.
8 days ago
GCL Reports H1 FY2026 Results and Updates Full-Year Guidance
GCL
Earnings
Guidance Update
M&A
  • GCL reported H1 FY2026 revenues of $98.7 million, nearly doubling year-on-year, and a gross profit of $10.8 million. The company recorded a net loss of $5.6 million and an EBITDA loss of $2.7 million for the period, primarily due to integration costs and higher operating expenses related to the Ban Leong acquisition.
  • The company completed the acquisition and delisting of Ban Leong Technologies, which expanded its hardware and consumer electronics distribution across Asia and strengthened its video gaming ecosystem.
  • GCL's publishing subsidiary, Fourth Divinity, secured an additional $10 million in strategic investments from ADATA Technology, bringing the total from ADATA to $13 million to date at a $250 million valuation. GCL also signed an MOU to acquire a majority stake in Alliance-Star International, marking its first foray into mobile game development.
  • GCL revised its full-year FY2026 guidance, lowering expected revenues to exceed $210 million (from $240 million) and gross profit to above $21 million (from $30 million), mainly due to the delay of two game titles from FY2026 to FY2027.
8 days ago
GCL reports H1 FY2026 results and revises full-year guidance
GCL
Earnings
Guidance Update
M&A
  • GCL reported H1 FY2026 revenues of $98.7 million, nearly doubling year-on-year, with gross profit rising 54.5% to $10.8 million. However, the company recorded a net loss of $5.6 million and an EBITDA loss of $2.7 million for the period.
  • The company completed the acquisition and delisting of Ban Leong Technologies and signed a Memorandum of Understanding (MOU) to acquire a majority stake in Alliance-Star International.
  • GCL's publishing subsidiary, Fourth Divinity, secured an additional $10 million in strategic investments from ADATA Technology, bringing the total investment to $13 million at a $250 million valuation.
  • GCL revised its full-year fiscal year 2026 guidance, with revenues now expected to exceed $210 million (down from $240 million) and gross profit above $21 million (down from $30 million), primarily due to the delay of two game titles to FY2027.
8 days ago
Colabor Group Inc. Files for Creditor Protection
GCL
Legal Proceedings
Delisting/Listing Issues
  • Colabor Group Inc. (TSX: GCL) and certain subsidiaries applied to the Superior Court of Quebec for creditor protection under the Companies’ Creditors Arrangement Act (CCAA) as of January 8, 2026.
  • The company is seeking approval for a formal sale and investment solicitation process (SISP) and authorization for interim debtor-in-possession (DIP) financing from The Toronto-Dominion Bank, Bank of Montreal, and The Bank of Nova Scotia to fund operations during the restructuring process.
  • This action follows Colabor's announcement on December 15, 2025, that it had not met its obligation to secure refinancing and raise at least $15 million in equity.
  • Trading in Colabor's common shares on the Toronto Stock Exchange (TSX) has been halted as of January 8, 2026, and the TSX has initiated a delisting review.
Jan 8, 2026, 1:05 PM
GCL Global Holdings Ltd. Provides FY2026 Financial Guidance and Business Update
GCL
Guidance Update
New Projects/Investments
Earnings
  • GCL Global Holdings Ltd. expects its FY2026 revenue to exceed $240 million and gross profit to exceed $30 million.
  • For Fiscal Year 2025, the company reported revenue of $142.1 million and gross profit of $21.2 million.
  • The company holds global physical distribution rights for the AAA title Black Myth: Wukong and acquired a 20% stake in NEKCOM Inc., securing global publishing rights for "SHOWA AMERICAN STORY".
  • GCL operates as an "Asian Powerhouse in Games & Entertainment," offering development, distribution, marketing, and publishing of video games and other entertainment content across Asia, Europe, and the U.S..
Dec 4, 2025, 11:20 AM
GCL Global Holdings Ltd. Announces Fiscal Year 2026 Financial Expectations
GCL
Guidance Update
Revenue Acceleration/Inflection
M&A
  • GCL Global Holdings Ltd. expects its Fiscal Year 2026 revenue to exceed $240 million, which is an increase of $100 million over FY 2025.
  • The company anticipates gross profit to exceed $30 million for Fiscal Year 2026, representing an increase of $10 million compared to FY 2025.
  • These financial expectations are attributed to the company's continued growth trajectory in core consumer and gaming-adjacent verticals, underpinned by the integration of Ban Leong Technologies and the scaling of its digital publishing business.
Nov 25, 2025, 2:29 PM
GCL Global Holdings Ltd Reports Strong FY 2025 Financials and Strategic Growth Initiatives
GCL
Earnings
M&A
New Projects/Investments
  • GCL Global Holdings Ltd reported total revenues of $142,072,586 for the year ended March 31, 2025, representing a 45.7% increase from the previous year, and a net income attributable to shareholders of $5,587,625.
  • Following the business combination consummated on February 13, 2025, the company's pro forma combined revenues for the year ended March 31, 2025, were $286,786,289, with pro forma net income attributable to shareholders of $6,850,213 and $0.06 per share.
  • The company experienced significant growth in its game publishing segment, with revenue increasing by 367.1% to $16,029,523 in FY 2025, primarily due to the new title Black Myth: Wukong.
  • GCL Global Holdings Ltd is expanding its game IP development through an equity investment in Nekcom, Inc. and acquired an additional controlling interest in 2Game on March 19, 2025, increasing its stake to 61%.
Sep 15, 2025, 10:42 AM

Quarterly earnings call transcripts for GCL Global Holdings.